float pickup_crosshair_time, pickup_crosshair_size;\r
float myhealth, myhealth_prev, myhealth_flash;\r
float contentavgalpha, liquidalpha_prev;\r
+float stomachsplash_alpha, stomachsplash_remove_at_respawn;\r
+float volume_modify_1, volume_modify_2, volume_modify_default_1, volume_modify_default_2;\r
vector myhealth_gentlergb;\r
vector liquidcolor_prev;\r
+vector damage_blurpostprocess, content_blurpostprocess;\r
string artwork_image;\r
string intermission_song;\r
string NextFrameCommand;\r
{\r
float contentalpha_temp, incontent, liquidalpha, contentfadetime;\r
vector liquidcolor;\r
- \r
- switch(pointcontents(view_origin))\r
+\r
+ if (getstati(STAT_VORE_EATEN))\r
{\r
- case CONTENT_WATER:\r
- liquidalpha = cvar("hud_contents_water_alpha");\r
- liquidcolor = stov(cvar_string("hud_contents_water_color"));\r
- incontent = 1;\r
- break;\r
- \r
- case CONTENT_LAVA:\r
- liquidalpha = cvar("hud_contents_lava_alpha");\r
- liquidcolor = stov(cvar_string("hud_contents_lava_color"));\r
- incontent = 1;\r
- break; \r
- \r
- case CONTENT_SLIME:\r
- liquidalpha = cvar("hud_contents_slime_alpha");\r
- liquidcolor = stov(cvar_string("hud_contents_slime_color"));\r
- incontent = 1;\r
- break;\r
- \r
- default:\r
- liquidalpha = 0;\r
- liquidcolor = '0 0 0';\r
- incontent = 0;\r
- break;\r
+ liquidalpha = cvar("hud_contents_stomach_alpha");\r
+ liquidcolor = stov(cvar_string("hud_contents_stomach_color"));\r
+ incontent = 1;\r
+ }\r
+ else\r
+ {\r
+ switch(pointcontents(view_origin))\r
+ {\r
+ case CONTENT_WATER:\r
+ liquidalpha = cvar("hud_contents_water_alpha");\r
+ liquidcolor = stov(cvar_string("hud_contents_water_color"));\r
+ incontent = 1;\r
+ break;\r
+ \r
+ case CONTENT_LAVA:\r
+ liquidalpha = cvar("hud_contents_lava_alpha");\r
+ liquidcolor = stov(cvar_string("hud_contents_lava_color"));\r
+ incontent = 1;\r
+ break; \r
+ \r
+ case CONTENT_SLIME:\r
+ liquidalpha = cvar("hud_contents_slime_alpha");\r
+ liquidcolor = stov(cvar_string("hud_contents_slime_color"));\r
+ incontent = 1;\r
+ break;\r
+ \r
+ default:\r
+ liquidalpha = 0;\r
+ liquidcolor = '0 0 0';\r
+ incontent = 0;\r
+ break;\r
+ }\r
}\r
\r
if(incontent) // fade in/out at different speeds so you can do e.g. instant fade when entering water and slow when leaving it.\r
\r
if(contentavgalpha)\r
drawfill('0 0 0', '1 0 0' * vid_conwidth + '0 1 0' * vid_conheight, liquidcolor_prev, contentavgalpha * liquidalpha_prev, DRAWFLAG_NORMAL);\r
+\r
+ if(cvar("hud_postprocessing"))\r
+ {\r
+ if(cvar("hud_contents_liquid_blur"))\r
+ {\r
+ // when inside the stomach, we use different blur settings than when we're inside other fluids\r
+ content_blurpostprocess_x = 1;\r
+ if(getstati(STAT_VORE_EATEN))\r
+ {\r
+ content_blurpostprocess_y = contentavgalpha * cvar("hud_contents_stomach_blur");\r
+ content_blurpostprocess_z = contentavgalpha * cvar("hud_contents_stomach_blur_alpha");\r
+ }\r
+ else\r
+ {\r
+ content_blurpostprocess_y = contentavgalpha * cvar("hud_contents_liquid_blur");\r
+ content_blurpostprocess_z = contentavgalpha * cvar("hud_contents_liquid_blur_alpha");\r
+ }\r
+ }\r
+ else\r
+ {\r
+ content_blurpostprocess_x = 0;\r
+ content_blurpostprocess_y = 0;\r
+ content_blurpostprocess_z = 0;\r
+ }\r
+ }\r
}\r
\r
if(cvar("hud_damage"))\r
}\r
else\r
drawpic('0 0 0', "gfx/blood", '1 0 0' * vid_conwidth + '0 1 0' * vid_conheight, stov(cvar_string("hud_damage_color")), bound(0, myhealth_flash_temp, 1) * cvar("hud_damage"), DRAWFLAG_NORMAL);\r
+\r
+ if(cvar("hud_postprocessing"))\r
+ {\r
+ if(cvar("hud_damage_blur"))\r
+ {\r
+ damage_blurpostprocess_x = 1;\r
+ damage_blurpostprocess_y = bound(0, myhealth_flash_temp, 1) * cvar("hud_damage_blur");\r
+ damage_blurpostprocess_z = bound(0, myhealth_flash_temp, 1) * cvar("hud_damage_blur_alpha");\r
+ }\r
+ else\r
+ {\r
+ damage_blurpostprocess_x = 0;\r
+ damage_blurpostprocess_y = 0;\r
+ damage_blurpostprocess_z = 0;\r
+ }\r
+ }\r
+ }\r
+\r
+ if(cvar("hud_stomach"))\r
+ {\r
+ if(getstati(STAT_VORE_EATEN))\r
+ {\r
+ if(stomachsplash_alpha < cvar("hud_stomach"))\r
+ stomachsplash_alpha += cvar("hud_stomach_fade_in") * frametime;\r
+ else\r
+ stomachsplash_alpha = cvar("hud_stomach");\r
+ }\r
+ else if(getstati(STAT_HEALTH) > 0)\r
+ {\r
+ if(stomachsplash_alpha > 0)\r
+ stomachsplash_alpha -= cvar("hud_stomach_fade_out") * frametime;\r
+ else\r
+ stomachsplash_alpha = 0;\r
+ }\r
+ if(getstati(STAT_HEALTH) <= 0)\r
+ stomachsplash_remove_at_respawn = 1; // schedule the effect to be removed next respawn\r
+\r
+ if(getstati(STAT_HEALTH) > 0 && stomachsplash_remove_at_respawn)\r
+ stomachsplash_alpha = stomachsplash_remove_at_respawn = 0; // we respawned, remove the effect\r
+ if(spectatee_status == -1)\r
+ stomachsplash_alpha = 0;\r
+\r
+ stomachsplash_alpha = bound(0, stomachsplash_alpha, 1);\r
+ drawpic('0 0 0', "gfx/food", '1 0 0' * vid_conwidth + '0 1 0' * vid_conheight, stov(cvar_string("hud_stomach_color")), stomachsplash_alpha, DRAWFLAG_NORMAL);\r
+ }\r
+\r
+ if(cvar("hud_postprocessing"))\r
+ {\r
+ // lets apply the postprocess effects from the previous two functions if needed\r
+ if(damage_blurpostprocess_x || content_blurpostprocess_x)\r
+ {\r
+ float blurradius = bound(0, damage_blurpostprocess_y + content_blurpostprocess_y, cvar("hud_postprocessing_maxblurradius"));\r
+ float bluralpha = bound(0, damage_blurpostprocess_z + content_blurpostprocess_z, cvar("hud_postprocessing_maxbluralpha"));\r
+ cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(blurradius), " ", ftos(bluralpha), " 0 0"));\r
+ cvar_set("r_glsl_postprocess_uservec1_enable", "1");\r
+ }\r
+ else\r
+ {\r
+ cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");\r
+ cvar_set("r_glsl_postprocess_uservec1_enable", "0");\r
+ }\r
+\r
+ if(cvar("hud_powerup"))\r
+ {\r
+ float sharpen_intensity;\r
+ if (getstatf(STAT_STRENGTH_FINISHED) - time > 0)\r
+ sharpen_intensity += (getstatf(STAT_STRENGTH_FINISHED) - time);\r
+ if (getstatf(STAT_INVINCIBLE_FINISHED) - time > 0)\r
+ sharpen_intensity += (getstatf(STAT_INVINCIBLE_FINISHED) - time);\r
+ sharpen_intensity = bound(0, sharpen_intensity, 5); // powerup warning time is 5 seconds, so fade the effect from there\r
+\r
+ if(sharpen_intensity > 0)\r
+ {\r
+ cvar_set("r_glsl_postprocess_uservec2", strcat("0 ", ftos(-sharpen_intensity * cvar("hud_powerup")), " 0 0"));\r
+ cvar_set("r_glsl_postprocess_uservec2_enable", "1");\r
+ }\r
+ else\r
+ {\r
+ cvar_set("r_glsl_postprocess_uservec2", "0 0 0 0");\r
+ cvar_set("r_glsl_postprocess_uservec2_enable", "0");\r
+ }\r
+ }\r
+ }\r
+\r
+ if not(cvar("hud_damage") && cvar("hud_postprocessing"))\r
+ {\r
+ // don't allow blur to get stuck on if we disable the cvar while damaged\r
+ cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0");\r
+ cvar_set("r_glsl_postprocess_uservec1_enable", "0");\r
+ }\r
+ if not(cvar("hud_powerup") && cvar("hud_postprocessing"))\r
+ {\r
+ // don't allow sharpen to get stuck on if we disable the cvar while powered up\r
+ cvar_set("r_glsl_postprocess_uservec2", "0 0 0 0");\r
+ cvar_set("r_glsl_postprocess_uservec2_enable", "0");\r
+ }\r
+\r
+ if(cvar("cl_vore_cutvolume_sound") < 1 || cvar("cl_vore_cutvolume_music") < 1)\r
+ {\r
+ float volume_modify_1_target, volume_modify_2_target, volume_modify_fade;\r
+ if(getstati(STAT_VORE_EATEN))\r
+ {\r
+ volume_modify_1_target = volume_modify_default_1 * cvar("cl_vore_cutvolume_sound");\r
+ volume_modify_2_target = volume_modify_default_2 * cvar("cl_vore_cutvolume_music");\r
+ }\r
+ else\r
+ {\r
+ volume_modify_1_target = 1;\r
+ volume_modify_2_target = 1;\r
+ }\r
+ volume_modify_fade = cvar("cl_vore_cutvolume_fade") * frametime;\r
+\r
+ if(spectatee_status == -1 || intermission)\r
+ {\r
+ // no volume fading is currently taking place, so if we change the volume settings, update the initial volume\r
+ volume_modify_default_1 = cvar("volume");\r
+ volume_modify_default_2 = cvar("bgmvolume");\r
+ }\r
+ else if(volume_modify_1 != volume_modify_1_target || volume_modify_2 != volume_modify_2_target)\r
+ {\r
+ if (volume_modify_1 > volume_modify_1_target + volume_modify_fade)\r
+ volume_modify_1 -= volume_modify_fade;\r
+ else if (volume_modify_1 < volume_modify_1_target - volume_modify_fade)\r
+ volume_modify_1 += volume_modify_fade;\r
+ else\r
+ volume_modify_1 = volume_modify_1_target;\r
+\r
+ if (volume_modify_2 > volume_modify_2_target + volume_modify_fade)\r
+ volume_modify_2 -= volume_modify_fade;\r
+ else if (volume_modify_2 < volume_modify_2_target - volume_modify_fade)\r
+ volume_modify_2 += volume_modify_fade;\r
+ else\r
+ volume_modify_2 = volume_modify_1_target;\r
+\r
+ cvar_set("volume", ftos(volume_modify_1));\r
+ cvar_set("bgmvolume", ftos(volume_modify_2));\r
+ // TODO: Setting the "volume" cvar is a bad way to go, and modifies the menu slider! We need a better way\r
+ }\r
+ else if(cvar("volume") != volume_modify_default_1 || cvar("bgmvolume") != volume_modify_default_2)\r
+ {\r
+ // no volume fading is currently taking place, so if we change the volume settings, update the initial volume\r
+ volume_modify_default_1 = cvar("volume");\r
+ volume_modify_default_2 = cvar("bgmvolume");\r
+ }\r
}\r
\r
// Draw the mouse cursor\r