float chase_active_old;\r
float artwork_fade;\r
float pickup_crosshair_time, pickup_crosshair_size, pickup_flash_time, vore_flash_laststate;\r
+float spawnfov_current;\r
float myhealth, myhealth_prev, myhealth_flash;\r
float contentavgalpha, liquidalpha_prev;\r
float old_blurradius, old_bluralpha, old_sharpen_intensity;\r
vid_conheight = cvar("vid_conheight");\r
vid_pixelheight = cvar("vid_pixelheight");\r
\r
+ // spawn fov effect\r
+ if(cvar("cl_spawnfov"))\r
+ {\r
+ if(respawned)\r
+ spawnfov_current = 1 + cvar("cl_spawnfov");\r
+\r
+ if(spawnfov_current > 1)\r
+ spawnfov_current -= cvar("cl_spawnfov_speed") * frametime;\r
+ else\r
+ spawnfov_current = 1;\r
+ fov *= spawnfov_current;\r
+ }\r
+\r
R_SetView(VF_FOV, GetCurrentFov(fov));\r
\r
// Camera for demo playback\r
pickup_flash_time = getstatf(STAT_LAST_PICKUP);\r
}\r
if(cvar("cl_flash_vore"))\r
- if(!respawned) // guards against a bug\r
- if not(spectatee_status && last_spectatee != spectatee_status) // not if we switched players and that detects a different stomach load\r
{\r
float vore_flash_state;\r
if(getstati(STAT_VORE_EATEN))\r
else\r
vore_flash_state = getstati(STAT_VORE_LOAD);\r
\r
- if(vore_flash_state > vore_flash_laststate && vore_flash_state > 0) // stomach load is bigger, so we ate someone\r
- localcmd(strcat("bf ", cvar_string("cl_flash_vore_color_pred"), " ", cvar_string("cl_flash_vore"), "\n"));\r
- if(vore_flash_state < vore_flash_laststate && vore_flash_state < 0) // -1 means we have been eaten\r
- localcmd(strcat("bf ", cvar_string("cl_flash_vore_color_prey"), " ", cvar_string("cl_flash_vore"), "\n"));\r
+ if not(spectatee_status && last_spectatee != spectatee_status) // not if we switched players and that detects a different stomach load\r
+ {\r
+ if(vore_flash_state > vore_flash_laststate && vore_flash_state > 0) // stomach load is bigger, so we ate someone\r
+ localcmd(strcat("bf ", cvar_string("cl_flash_vore_color_pred"), " ", cvar_string("cl_flash_vore"), "\n"));\r
+ if(vore_flash_state < vore_flash_laststate && vore_flash_state < 0) // -1 means we have been eaten\r
+ localcmd(strcat("bf ", cvar_string("cl_flash_vore_color_prey"), " ", cvar_string("cl_flash_vore"), "\n"));\r
+ }\r
\r
+ // always update the last vore state, or the flash can be triggered when switching spectated players one frame after\r
vore_flash_laststate = vore_flash_state;\r
}\r
if(cvar("cl_flash_respawn"))\r