]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/client/casings.qc
Castings for the grabber. Spawns a used rusty fuel bottle when reloading
[voretournament/voretournament.git] / data / qcsrc / client / casings.qc
index f65975fe61bc8c3096c45b263aed727972a6ae87..4268b34cfd324582b66e160dca52319176fa806e 100644 (file)
@@ -47,10 +47,9 @@ void Casing_Touch()
                                switch(self.state)\r
                                {\r
                                        case 1:\r
-                                               s = strcat("weapons/casings", ftos(f), ".wav");\r
+                                               s = strcat("weapons/casing_fuel", ftos(f), ".wav");\r
                                                break;\r
                                        default:\r
-                                               s = strcat("weapons/brass", ftos(f), ".wav");\r
                                                break;\r
                                }\r
 \r
@@ -97,16 +96,14 @@ void Ent_Casing(float isNew)
                casing.move_time = time;\r
                casing.event_damage = Casing_Damage;\r
                casing.solid = SOLID_TRIGGER;\r
+               casing.cnt = time + cvar("cl_casings_time");\r
 \r
                switch(casing.state)\r
                {\r
                        case 1:\r
-                               setmodel(casing, "models/casing_shell.mdl");\r
-                               casing.cnt = time + cvar("cl_casings_shell_time");\r
+                               setmodel(casing, "models/casings/fuel_casing.md3");\r
                                break;\r
                        default:\r
-                               setmodel(casing, "models/casing_bronze.mdl");\r
-                               casing.cnt = time + cvar("cl_casings_bronze_time");\r
                                break;\r
                }\r
 \r
@@ -120,12 +117,8 @@ void Ent_Casing(float isNew)
 \r
 void Casings_Precache()\r
 {\r
-       precache_model("models/casing_shell.mdl");\r
-       precache_model("models/casing_bronze.mdl");\r
-       precache_sound("weapons/brass1.wav");\r
-       precache_sound("weapons/brass2.wav");\r
-       precache_sound("weapons/brass3.wav");\r
-       precache_sound("weapons/casings1.wav");\r
-       precache_sound("weapons/casings2.wav");\r
-       precache_sound("weapons/casings3.wav");\r
+       precache_model("models/casings/fuel_casing.md3");\r
+       precache_sound("weapons/casing_fuel1.wav");\r
+       precache_sound("weapons/casing_fuel2.wav");\r
+       precache_sound("weapons/casing_fuel3.wav");\r
 }\r