switch(self.state)\r
{\r
case 1:\r
- s = strcat("weapons/casings", ftos(f), ".wav");\r
+ s = strcat("weapons/casing_fuel", ftos(f), ".wav");\r
break;\r
default:\r
- s = strcat("weapons/brass", ftos(f), ".wav");\r
break;\r
}\r
\r
casing.move_time = time;\r
casing.event_damage = Casing_Damage;\r
casing.solid = SOLID_TRIGGER;\r
+ casing.cnt = time + cvar("cl_casings_time");\r
\r
switch(casing.state)\r
{\r
case 1:\r
- setmodel(casing, "models/casing_shell.mdl");\r
- casing.cnt = time + cvar("cl_casings_shell_time");\r
+ setmodel(casing, "models/casings/fuel_casing.md3");\r
break;\r
default:\r
- setmodel(casing, "models/casing_bronze.mdl");\r
- casing.cnt = time + cvar("cl_casings_bronze_time");\r
break;\r
}\r
\r
\r
void Casings_Precache()\r
{\r
- precache_model("models/casing_shell.mdl");\r
- precache_model("models/casing_bronze.mdl");\r
- precache_sound("weapons/brass1.wav");\r
- precache_sound("weapons/brass2.wav");\r
- precache_sound("weapons/brass3.wav");\r
- precache_sound("weapons/casings1.wav");\r
- precache_sound("weapons/casings2.wav");\r
- precache_sound("weapons/casings3.wav");\r
+ precache_model("models/casings/fuel_casing.md3");\r
+ precache_sound("weapons/casing_fuel1.wav");\r
+ precache_sound("weapons/casing_fuel2.wav");\r
+ precache_sound("weapons/casing_fuel3.wav");\r
}\r