]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/client/hud.qc
Allow cvar positions and sizes for the status HUD panel (everything else will follow...
[voretournament/voretournament.git] / data / qcsrc / client / hud.qc
index e0723db1625cf9db6298071587f14b920ef82d0e..4406129beeb224d6cc7da4ac079d548ed01474af 100644 (file)
@@ -25,11 +25,28 @@ float sbar_accuracy_hud;
 float sbar_scoreboard_alpha_name;\r
 float sbar_scoreboard_alpha_name_self;\r
 \r
+string portrait_image, portrait_name;\r
+float portrait_time;\r
+\r
 float ps_primary, ps_secondary;\r
 float ts_primary, ts_secondary;\r
 \r
 vector color;\r
 \r
+vector Sbar_Edge(string str)\r
+{\r
+       vector pos;\r
+       switch(str)\r
+       {\r
+               case "bottom":\r
+                       pos_x = vid_conwidth / 2;\r
+                       pos_y = vid_conheight;\r
+               default:\r
+                       break;\r
+       }\r
+       return pos;\r
+}\r
+\r
 void CSQC_kh_hudreset();\r
 void CSQC_kh_hud();\r
 void CSQC_ctf_hudreset();\r
@@ -1677,6 +1694,57 @@ void Sbar_DrawRaceStatus(vector pos)
        }\r
 }\r
 \r
+void Sbar_Portrait()\r
+{\r
+       // draws the portrait, using the values set in Ent_ReadPortrait\r
+\r
+       // make the portrait slide in and out of the left edge\r
+       float fade_time;\r
+       float fade1_start, fade1_end, fade2_start, fade2_end;\r
+       float fade_in, fade_out;\r
+\r
+       fade_time = cvar("sbar_portrait_time") * bound(0, cvar("sbar_portrait_fade"), 0.5);\r
+\r
+       fade1_start = portrait_time + cvar("sbar_portrait_time") - fade_time;\r
+       fade1_end = portrait_time + cvar("sbar_portrait_time");\r
+       fade2_start = portrait_time;\r
+       fade2_end = portrait_time + fade_time;\r
+\r
+       fade_in = bound(0, (time / fade1_end - 1) / (fade1_start / fade1_end - 1), 1);\r
+       fade_out = 1 - bound(0, (time / fade2_end - 1) / (fade2_start / fade2_end - 1), 1);\r
+\r
+       vector left, fade_pos;\r
+       left_x = 0;\r
+       left_y = vid_conheight / 2;\r
+       fade_pos_x = -130 * fade_in * fade_out;\r
+\r
+       if(!cvar("sbar_portrait"))\r
+               return;\r
+\r
+       if(portrait_time + cvar("sbar_portrait_time") >= time)\r
+       {\r
+               if(portrait_image && portrait_name) // prevent using bad strings\r
+               {\r
+                       drawpic(left - '120 80 0' - fade_pos, portrait_image, '120 160 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                       drawcolorcodedstring(left - '120 -80 0' - fade_pos, textShortenToWidth(portrait_name, 120, '12 12 0', stringwidth_colors), '12 12 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+               }\r
+       }\r
+       else\r
+       {\r
+               // free unused strings from memory\r
+               if(portrait_image)\r
+               {\r
+                       strunzone(portrait_image);\r
+                       portrait_image = string_null;\r
+               }\r
+               if(portrait_name)\r
+               {\r
+                       strunzone(portrait_name);\r
+                       portrait_name = string_null;\r
+               }\r
+       }\r
+}\r
+\r
 void Sbar_Score()\r
 {\r
        float score, distribution, leader;\r
@@ -1919,11 +1987,6 @@ void Sbar_Score()
 \r
 void Sbar_Status()\r
 {\r
-       vector bottom;\r
-       bottom_x = vid_conwidth/2;\r
-       bottom_y = vid_conheight;\r
-       bottom_z = 0;\r
-\r
        float armor, health, x, a;\r
        armor = getstati(STAT_ARMOR);\r
        health = getstati(STAT_HEALTH);\r
@@ -1931,50 +1994,56 @@ void Sbar_Status()
        float stat_items;\r
        stat_items = getstati(STAT_ITEMS);\r
 \r
-       vector health_pos, armor_pos, pos;\r
-       health_pos = bottom - '43 58 0';\r
-       armor_pos = bottom - '43 68 0';\r
+       vector edge, pos, pos2;\r
+       edge = Sbar_Edge(cvar_string("hud_panel_status_edge"));\r
 \r
-       if (cvar("viewsize") <= 100) {\r
+       pos = edge - stov(cvar_string("hud_panel_status_background_position"));\r
+       if (cvar("viewsize") <= 100 && sbar_hudselector) {\r
                if (teamplay)\r
-                       drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
+                       drawpic(pos, "gfx/hud/bg_status", stov(cvar_string("hud_panel_status_background_scale")), GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
                else {\r
                        // allow for custom HUD colors in non-teamgames\r
                        color = stov(cvar_string("sbar_color_bg"));\r
 \r
-                       drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
+                       drawpic(pos, "gfx/hud/bg_status", stov(cvar_string("hud_panel_status_background_scale")), color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
                }\r
        }\r
 \r
        // armor\r
+       pos = edge - stov(cvar_string("hud_panel_status_item_armor_text_position"));\r
+       pos2 = edge - stov(cvar_string("hud_panel_status_item_armor_icon_position"));\r
        x = armor;\r
        if (x > 0)\r
        {\r
-               drawpic(armor_pos + '-8 -13.5 0', "gfx/hud/sb_armor", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               armor_pos -= '1 0 0' * stringwidth(ftos(x), FALSE, '12 12 0') * 0.5;\r
-               Sbar_DrawXNum(armor_pos, x, 3, 0, 12, Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+               drawpic(pos2, "gfx/hud/sb_armor", stov(cvar_string("hud_panel_status_item_armor_icon_scale")), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+               pos -= '1 0 0' * stringwidth(ftos(x), FALSE, '1 1 0' * cvar("hud_panel_status_item_armor_text_scale")) * 0.5;\r
+               Sbar_DrawXNum(pos, x, 3, 0, cvar("hud_panel_status_item_armor_text_scale"), Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
        }\r
 \r
        // health\r
+       pos = edge - stov(cvar_string("hud_panel_status_item_health_text_position"));\r
+       pos2 = edge - stov(cvar_string("hud_panel_status_item_health_icon_position"));\r
        x = health;\r
-       drawpic(health_pos + '-11 16 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-       health_pos -= '1 0 0' * stringwidth(ftos(x), FALSE, '22 22 0') * 0.5;\r
-       Sbar_DrawXNum(health_pos, x, 3, 0, 22, Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+       drawpic(pos2, "gfx/hud/sb_health", stov(cvar_string("hud_panel_status_item_health_icon_scale")), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+       pos -= '1 0 0' * stringwidth(ftos(x), FALSE, '1 1 0' * cvar("hud_panel_status_item_health_text_scale")) * 0.5;\r
+       Sbar_DrawXNum(pos, x, 3, 0, cvar("hud_panel_status_item_health_text_scale"), Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
 \r
-       // ammo\r
-       pos_x = bottom_x + 140;\r
-       pos_y = bottom_y - 20;\r
+       // if we are dead, we can skip the HUD from here\r
+       if(health <= 0)\r
+               return;\r
 \r
+       // ammo\r
        float weapon_clipload, weapon_clipsize;\r
-       vector ammo_pos_offset;\r
 \r
        // if we are using the jetpack, show fuel ammo. Otherwise show the ammo of our weapon\r
        if(stat_items & IT_JETPACK && button_jetpack)\r
        {\r
+               pos = edge - stov(cvar_string("hud_panel_status_item_noload_ammo_text_position"));\r
+               pos2 = edge - stov(cvar_string("hud_panel_status_item_ammo_icon_position"));\r
                a = getstati(GetAmmoStat(0)); // how much fuel do we have?\r
-               drawpic(pos - '98 18 0', GetAmmoPicture(0), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '16 16 0') * 0.5;\r
-               Sbar_DrawXNum(pos - '118 16 0' - ammo_pos_offset, a, 3, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+               drawpic(pos2, GetAmmoPicture(0), stov(cvar_string("hud_panel_status_item_noload_ammo_icon_scale")), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+               pos -= '1 0 0' * stringwidth(ftos(a), FALSE, '1 1 0' * cvar("hud_panel_status_item_noload_ammo_text_scale")) * 0.5;\r
+               Sbar_DrawXNum(pos, a, 3, 0, cvar("hud_panel_status_item_noload_ammo_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
        }\r
        else\r
        {\r
@@ -1986,40 +2055,45 @@ void Sbar_Status()
                        // if (stat_items & GetAmmoItemCode(i))\r
                        {\r
                                a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?\r
-                               drawpic(pos - '98 18 0', GetAmmoPicture(i), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                               pos2 = edge - stov(cvar_string("hud_panel_status_item_ammo_icon_position"));\r
+                               drawpic(pos2, GetAmmoPicture(i), stov(cvar_string("hud_panel_status_item_ammo_icon_scale")), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
                                weapon_clipsize = getstati(STAT_WEAPON_CLIPSIZE);\r
 \r
                                // if the weapon we're holding is reloadable, show both its ammo and load\r
                                if(weapon_clipsize)\r
                                {\r
                                        weapon_clipload = getstati(STAT_WEAPON_CLIPLOAD);\r
+                                       pos = edge - stov(cvar_string("hud_panel_status_item_load_clip_text_position"));\r
                                        if(weapon_clipload < 0) // we're reloading\r
                                        {\r
-                                               ammo_pos_offset = '1 0 0' * stringwidth("- -", FALSE, '16 16 0') * 0.5;\r
-                                               drawstring(pos - '118 23 0' - ammo_pos_offset, "- -", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                                               pos -= '1 0 0' * stringwidth("- -", FALSE, '1 1 0' * cvar("hud_panel_status_item_load_clip_text_scale")) * 0.5;\r
+                                               drawstring(pos, "- -", '1 1 0' * cvar("hud_panel_status_item_load_clip_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
                                        }\r
                                        else\r
                                        {\r
-                                               ammo_pos_offset = '1 0 0' * stringwidth(ftos(weapon_clipload), FALSE, '16 16 0') * 0.5;\r
-                                               Sbar_DrawXNum(pos - '118 23 0' - ammo_pos_offset, weapon_clipload, 2, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                                               pos -= '1 0 0' * stringwidth(ftos(weapon_clipload), FALSE, '1 1 0' * cvar("hud_panel_status_item_load_clip_text_scale")) * 0.5;\r
+                                               Sbar_DrawXNum(pos, weapon_clipload, 2, 0, cvar("hud_panel_status_item_load_clip_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
                                        }\r
-                                       ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '12 12 0') * 0.5;\r
-                                       Sbar_DrawXNum(pos - '118 7 0' - ammo_pos_offset, a, 3, 0, 12, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                                       pos = edge - stov(cvar_string("hud_panel_status_item_load_ammo_text_position"));\r
+                                       pos -= '1 0 0' * stringwidth(ftos(a), FALSE, '1 1 0' * cvar("hud_panel_status_item_load_ammo_text_scale")) * 0.5;\r
+                                       Sbar_DrawXNum(pos, a, 3, 0, cvar("hud_panel_status_item_load_ammo_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
                                }\r
                                else\r
                                {\r
-                                       ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '16 16 0') * 0.5;\r
-                                       Sbar_DrawXNum(pos - '118 16 0' - ammo_pos_offset, a, 3, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                                       pos = edge - stov(cvar_string("hud_panel_status_item_noload_ammo_text_position"));\r
+                                       pos -= '1 0 0' * stringwidth(ftos(a), FALSE, '1 1 0' * cvar("hud_panel_status_item_noload_ammo_text_scale")) * 0.5;\r
+                                       Sbar_DrawXNum(pos, a, 3, 0, cvar("hud_panel_status_item_noload_ammo_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
                                }\r
                        }\r
                }\r
        }\r
 \r
        // weapon icon\r
+       pos = edge - stov(cvar_string("hud_panel_status_item_weapon_position"));\r
        entity e;\r
        e = get_weaponinfo(activeweapon);\r
        if (e && e.netname != "" && e.netname != "N/A")\r
-               drawpic(bottom - '96 96 0', strcat("gfx/hud/bg_status_activeweapon_", e.netname), '192 96 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+               drawpic(pos, strcat("gfx/hud/bg_status_activeweapon_", e.netname), stov(cvar_string("hud_panel_status_item_weapon_scale")), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
 }\r
 \r
 void Sbar_Timer()\r
@@ -2084,7 +2158,7 @@ void Sbar_Timer()
                bgpos_z = 0;\r
        }\r
 \r
-       if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100\r
+       if (cvar("viewsize") <= 100 && sbar_hudselector) { // draw timer background when viewsize <= 100\r
                if (teamplay)\r
                        drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color\r
                else {\r
@@ -3064,6 +3138,7 @@ void Sbar_Draw (void)
                Sbar_DrawScoreboard();\r
                Sbar_Score();\r
                Sbar_Timer();\r
+               Sbar_Portrait();\r
                if(getstati(STAT_VORE_EATEN))\r
                        Sbar_Status();\r
 \r
@@ -3093,6 +3168,7 @@ void Sbar_Draw (void)
                                drawpic(warn_pos - '128 0 0', "gfx/hud/sb_power_fail", '256 256 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
                                drawpic(warn_pos - '16 0 0' + '0 150 0', "gfx/hud/sb_power_fail_icon", '32 32 0', '1 1 1', sbar_alpha_fg * (0.5 + sin(time * 5) / 2), DRAWFLAG_NORMAL);\r
                                power_boot = time + g_power_reboot;\r
+                               Sbar_Portrait(); // draw the portrait still\r
                                return; // skip drawing the HUD\r
                        }\r
                        else if(time <= power_boot)\r
@@ -3100,6 +3176,7 @@ void Sbar_Draw (void)
                                // subsystems are rebooting\r
                                drawpic(warn_pos - '128 0 0', "gfx/hud/sb_power_reboot", '256 256 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
                                drawpic(warn_pos - '16 0 0' + '0 150 0', "gfx/hud/sb_power_reboot_icon", '32 32 0', '1 1 1', sbar_alpha_fg * (0.5 + sin(time * 5) / 2), DRAWFLAG_NORMAL);\r
+                               Sbar_Portrait(); // draw the portrait still\r
                                return; // skip drawing the HUD\r
                        }\r
                }\r
@@ -3107,7 +3184,7 @@ void Sbar_Draw (void)
                if(g_vore) // only when the vore system is active\r
                {\r
                        // draw the stomach board\r
-                       if (cvar("viewsize") <= 100) {\r
+                       if (cvar("viewsize") <= 100 && sbar_hudselector) {\r
                                if (teamplay)\r
                                        drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
                                else {\r
@@ -3150,7 +3227,7 @@ void Sbar_Draw (void)
                                status_pos = bottomleft - '-43 168 0';\r
                                status_size = 16;\r
                        }\r
-                       else if(g_healthsize_center >= 0) // no point in showing it otherwise\r
+                       else\r
                        {\r
                                status_text = strcat(status_color, ftos(stomach_maxload));\r
                                status_pos = bottomleft - '-43 170 0';\r
@@ -3171,6 +3248,7 @@ void Sbar_Draw (void)
                        float f, l;\r
 \r
                        pos = bottomleft;\r
+                       hud_total_prey = 0;\r
                        for(pl = players.sort_next; pl; pl = pl.sort_next)\r
                        {\r
                                if(pl.team == COLOR_SPECTATOR)\r
@@ -3186,11 +3264,15 @@ void Sbar_Draw (void)
                                                f = pl.plpredator == player_localentnum;\r
                                }\r
 \r
-                               if(f && l <= 8) // limit the stomach board to 9 entries due to the HUD design\r
+                               if(f)\r
                                {\r
-                                       Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);\r
-                                       pos_y += 1.1 * sbar_fontsize_y;\r
-                                       l += 1;\r
+                                       if(l <= 8) // limit the stomach board to 9 entries due to the HUD design\r
+                                       {\r
+                                               Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);\r
+                                               pos_y += 1.1 * sbar_fontsize_y;\r
+                                               l += 1;\r
+                                       }\r
+                                       ++hud_total_prey;\r
                                }\r
 \r
                                // set the predator's name\r
@@ -3207,11 +3289,12 @@ void Sbar_Draw (void)
                        Sbar_PrintStomachboardItemPred(bottomleft - '-76 150 0', pred);\r
                }\r
 \r
-               // draw status, scores, timer, and ring\r
+               // draw status, scores, timer, ring and portrait\r
                Sbar_Status();\r
                Sbar_Score();\r
                Sbar_Timer();\r
                Sbar_Ring();\r
+               Sbar_Portrait();\r
 \r
                // draw strength/invincibility icon and timer\r
                CSQC_Strength_Timer();\r
@@ -3550,3 +3633,48 @@ void CSQC_race_hud(void)
        }\r
        drawfont = sbar_font;\r
 }\r
+\r
+void Ent_ReadPortrait()\r
+{\r
+       // receives portrait values, which are used in Sbar_Portrait\r
+\r
+       string pl_model, pl_name, img;\r
+       float pl_skin;\r
+\r
+       pl_model = ReadString();\r
+       pl_skin = ReadByte();\r
+       pl_name = ReadString();\r
+\r
+       // update existing portraits\r
+       if(portrait_name)\r
+               strunzone(portrait_name);\r
+       if(portrait_image)\r
+               strunzone(portrait_image);\r
+\r
+       portrait_time = time;\r
+       portrait_name = strzone(pl_name);\r
+\r
+       // obtain the image name from the text file\r
+       float glob, i, fh;\r
+       string fn;\r
+\r
+       glob = search_begin("models/player/*.txt", TRUE, TRUE);\r
+       if(glob < 0)\r
+               return;\r
+       for(i = 0; i < search_getsize(glob); ++i)\r
+       {\r
+               fn = search_getfilename(glob, i);\r
+               fh = fopen(fn, FILE_READ);\r
+               if(fh < 0)\r
+                       continue;\r
+\r
+               fgets(fh); // skip name\r
+               img = fgets(fh);\r
+               if(pl_skin == stof(fgets(fh)))\r
+               if(pl_model == fgets(fh))\r
+                       portrait_image = strzone(img);\r
+\r
+               fclose(fh);\r
+       }\r
+       search_end(glob);\r
+}\r