pos_x = position_x + dimensions_x * cvar("hud_item_preylist_health_icon_location");\r
sz_x = dimensions_x * cvar("hud_item_preylist_health_icon_length");\r
\r
- if(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))\r
- drawcolorcodedstring(pos, textShortenToWidth("self", sz_x, font_sz, stringwidth_colors), font_sz, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
- else\r
+ if not(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))\r
{\r
drawpic(pos, Sbar_GetTexture("sb_health"), sz, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
\r
// a negative number means we are awaiting respawn, time value is still the same\r
respawn_time *= -1; // remove mark now that we checked it\r
if(getstati(STAT_VORE_EATEN))\r
- str = strcat("^1Cannot respawn while in the stomach");\r
+ str = strcat("^1Will respawn after leaving the stomach");\r
else if(time >= respawn_time) // don't show a negative value while the server is respawning the player (lag)\r
str = strcat("^1Respawning...");\r
else\r