]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/client/hud.qc
Use independent functions for some tasks, and fix how scale and position are defined
[voretournament/voretournament.git] / data / qcsrc / client / hud.qc
index 976c1ec6a8354eb81366e547f8bd17e7dea54c66..c70501497f27be29dfbcc88a7dcee9a6d4050a3d 100644 (file)
@@ -25,6 +25,9 @@ float sbar_accuracy_hud;
 float sbar_scoreboard_alpha_name;\r
 float sbar_scoreboard_alpha_name_self;\r
 \r
+string portrait_image, portrait_name;\r
+float portrait_time;\r
+\r
 float ps_primary, ps_secondary;\r
 float ts_primary, ts_secondary;\r
 \r
@@ -69,15 +72,65 @@ vector Sbar_AccuracyColor(float accuracy)
        return rgb;\r
 }\r
 \r
-void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float alpha, float dflags)\r
+vector Sbar_ConvertToScreen_PicScale(vector dimensions)\r
+{\r
+       vector sz;\r
+       sz_x = vid_conwidth * dimensions_x;\r
+       sz_y = vid_conheight * dimensions_y;\r
+       return sz;\r
+}\r
+vector Sbar_ConvertToScreen_PicPosition(vector position, vector dimensions)\r
+{\r
+       vector pos, sz;\r
+       sz = Sbar_ConvertToScreen_PicScale(dimensions);\r
+       pos_x = (vid_conwidth / 2) * bound(0, 1 + position_x, 2);\r
+       pos_x -= sz_x / 2;\r
+       pos_y = (vid_conheight / 2) * bound(0, 1 - position_y, 2);\r
+       pos_y -= sz_y / 2;\r
+       return pos;\r
+}\r
+vector Sbar_ConvertToScreen_TextPosition(string text, vector position, float lettersize)\r
+{\r
+       vector pos, sz;\r
+       sz_x = sz_y = lettersize;\r
+       pos_x = (vid_conwidth / 2) * bound(0, 1 + position_x, 2);\r
+       pos_x -= stringwidth(text, FALSE, sz) * 0.5;\r
+       pos_y = (vid_conheight / 2) * bound(0, 1 - position_y, 2);\r
+       pos_y -= sz_y / 2;\r
+       return pos;\r
+}\r
+\r
+void Sbar_DrawPic(string pic, vector position, vector dimensions, float background)\r
+{\r
+       vector pos, sz;\r
+       pos = Sbar_ConvertToScreen_PicPosition(position, dimensions);\r
+       sz = Sbar_ConvertToScreen_PicScale(dimensions);\r
+\r
+       if(background)\r
+       {\r
+               if(teamplay)\r
+                       drawpic(pos, pic, sz, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
+               else\r
+                       drawpic(pos, pic, sz, stov(cvar_string("sbar_color_bg")), sbar_alpha_bg, DRAWFLAG_NORMAL);\r
+       }\r
+       else\r
+               drawpic(pos, pic, sz, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+}\r
+\r
+void Sbar_DrawString(string text, vector position, float lettersize)\r
+{\r
+       vector pos, sz;\r
+       pos = Sbar_ConvertToScreen_TextPosition(text, position, lettersize);\r
+       sz_x = sz_y = lettersize;\r
+\r
+       drawstring(pos, text, sz, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+}\r
+\r
+void Sbar_DrawXNum (vector position, float num, float digits, float showminusplus, float lettersize, vector rgb, float alpha, float dflags)\r
 {\r
        float l;\r
        string str, tmp, l_length, final_num;\r
        float minus, plus;\r
-       vector vsize;\r
-\r
-       vsize_x = vsize_y = lettersize;\r
-       vsize_z = 0;\r
 \r
        // showminusplus 1: always prefix with minus sign (useful in race distribution display)\r
        // showminusplus 2: always prefix with plus sign (useful in race distribution display)\r
@@ -117,9 +170,13 @@ void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, fl
                final_num = "-";\r
        else if(plus)\r
                final_num = "+";\r
-\r
        final_num = strcat(final_num, str);\r
-       drawstring(pos, final_num, vsize, rgb, alpha, dflags);\r
+\r
+       vector pos, sz;\r
+       pos = Sbar_ConvertToScreen_TextPosition(final_num, position, lettersize);\r
+       sz_x = sz_y = lettersize;\r
+\r
+       drawstring(pos, final_num, sz, rgb, alpha, dflags);\r
 }\r
 \r
 vector Sbar_NumColor (float x)\r
@@ -706,6 +763,44 @@ string Sbar_GetStomachFieldPred(entity pl, float field)
        //return "error";\r
 }\r
 \r
+vector Sbar_GetVoreColor()\r
+{\r
+       // gets color based on vore status\r
+       if(getstati(STAT_VORE_EATEN))\r
+       {\r
+               if(teamplay && (GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(player_localentnum - 1) || GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(spectatee_status - 1))) // same team\r
+                       return stov(cvar_string("sbar_stomachboard_color2"));\r
+               else\r
+                       return stov(cvar_string("sbar_stomachboard_color3"));\r
+       }\r
+       else\r
+               return stov(cvar_string("sbar_stomachboard_color1"));\r
+}\r
+\r
+vector colorfade_current;\r
+vector Sbar_ColorFade(vector target_color)\r
+{\r
+       local float step;\r
+       step = cvar("sbar_stomachboard_status_fade") * frametime;\r
+\r
+       if(colorfade_current_x >= target_color_x + step)\r
+               colorfade_current_x -= step;\r
+       else if(colorfade_current_x <= target_color_x - step)\r
+               colorfade_current_x += step;\r
+\r
+       if(colorfade_current_y >= target_color_y + step)\r
+               colorfade_current_y -= step;\r
+       else if(colorfade_current_y <= target_color_y - step)\r
+               colorfade_current_y += step;\r
+\r
+       if(colorfade_current_z >= target_color_z + step)\r
+               colorfade_current_z -= step;\r
+       else if(colorfade_current_z <= target_color_z - step)\r
+               colorfade_current_z += step;\r
+\r
+       return colorfade_current;\r
+}\r
+\r
 float xmin, xmax, ymin, ymax, sbwidth;\r
 float sbar_fixscoreboardcolumnwidth_len;\r
 float sbar_fixscoreboardcolumnwidth_iconlen;\r
@@ -910,83 +1005,111 @@ void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_num
        }\r
 }\r
 \r
-float fieldcounter;\r
-void Sbar_PrintStomachboardItem(vector pos, entity pl)\r
+void Sbar_PrintStomachboardItem(entity pl, vector position, vector dimensions)\r
 {\r
        // lists all players in the stomach\r
 \r
        string str;\r
        float f, field, field_number;\r
-       vector hl_color;\r
        field_number = 3; // the number of components each row has\r
 \r
+       position = Sbar_ConvertToScreen_PicPosition(position, dimensions);\r
+       dimensions = Sbar_ConvertToScreen_PicScale(dimensions);\r
+\r
+       // set font size to the height of each entry\r
+       vector font_sz;\r
+       font_sz_x = font_sz_y = dimensions_y;\r
+\r
+       float fieldcounter;\r
        for(fieldcounter = 1; fieldcounter <= field_number; ++fieldcounter)\r
        {\r
+               vector pos, sz;\r
                field = -fieldcounter;\r
                str = Sbar_GetStomachField(pl, field);\r
 \r
                // row highlighting\r
                if(field == ST_HIGHLIGHT)\r
                {\r
-                       if(getstati(STAT_VORE_EATEN))\r
-                       {\r
-                               if(teamplay && (GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(player_localentnum - 1) || GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(spectatee_status - 1))) // same team\r
-                                       hl_color = stov(cvar_string("sbar_stomachboard_color2"));\r
-                               else\r
-                                       hl_color = stov(cvar_string("sbar_stomachboard_color3"));\r
-                       }\r
-                       else\r
-                               hl_color = stov(cvar_string("sbar_stomachboard_color1"));\r
-                       drawfill(pos - '0 0 0', '193 11 0', hl_color, cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                       pos = position;\r
+                       sz = dimensions;\r
+\r
+                       drawfill(pos, sz, Sbar_ColorFade(Sbar_GetVoreColor()), cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
                }\r
 \r
                if(field == ST_NAME) {\r
+                       pos_x = position_x + dimensions_x * cvar("hud_item_preylist_colors_location");\r
+                       sz_x = dimensions_x * cvar("hud_item_preylist_colors_length");\r
+\r
                        f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
-                       drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                       drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                       drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                       drawpic(pos, "gfx/sb_playercolor_base", sz, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                       drawpic(pos, "gfx/sb_playercolor_shirt", sz, colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                       drawpic(pos, "gfx/sb_playercolor_pants", sz, colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
 \r
-                       pos_x += 24;\r
-                       drawcolorcodedstring(pos, textShortenToWidth(str, 138, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                       pos_x = position_x + dimensions_x * cvar("hud_item_preylist_name_location");\r
+                       sz_x = dimensions_x * cvar("hud_item_preylist_name_length");\r
+                       drawcolorcodedstring(pos, textShortenToWidth(str, sz_x, font_sz, stringwidth_colors), font_sz, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
                }\r
 \r
                if(field == ST_HEALTH) {\r
-                       pos_x += 138;\r
-                               if(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))\r
-                                       drawcolorcodedstring(pos, "self", '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                               else\r
-                               {\r
-                                       drawpic(pos, "gfx/hud/sb_health", '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                       pos_x = position_x + dimensions_x * cvar("hud_item_preylist_health_icon_location");\r
+                       sz_x = dimensions_x * cvar("hud_item_preylist_health_icon_length");\r
 \r
-                                       pos_x += 9;\r
-                                               drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                               }\r
+                       if(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))\r
+                               drawcolorcodedstring(pos, textShortenToWidth("self", sz_x, font_sz, stringwidth_colors), font_sz, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                       else\r
+                       {\r
+                               drawpic(pos, "gfx/hud/sb_health", sz, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+\r
+                               pos_x = position_x + dimensions_x * cvar("hud_item_preylist_health_text_location");\r
+                               sz_x = dimensions_x * cvar("hud_item_preylist_health_text_length");\r
+                               drawcolorcodedstring(pos, textShortenToWidth(str, sz_x, font_sz, stringwidth_colors), font_sz, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                       }\r
                }\r
        }\r
 }\r
 \r
-float fieldcounter2;\r
-void Sbar_PrintStomachboardItemPred(vector pos, entity pl)\r
+void Sbar_PrintStomachboardItemPred(entity pl, vector position, vector dimensions)\r
 {\r
        // shows the name of our predator\r
 \r
        string str;\r
        float f, field, field_number;\r
-       field_number = 1; // the number of components each row has\r
+       field_number = 2; // the number of components each row has\r
+\r
+       position = Sbar_ConvertToScreen_PicPosition(position, dimensions);\r
+       dimensions = Sbar_ConvertToScreen_PicScale(dimensions);\r
 \r
-       for(fieldcounter2 = 1; fieldcounter2 <= field_number; ++fieldcounter2)\r
+       // set font size to the height of each entry\r
+       vector font_sz;\r
+       font_sz_x = font_sz_y = dimensions_y;\r
+\r
+       float fieldcounter;\r
+       for(fieldcounter = 1; fieldcounter <= field_number; ++fieldcounter)\r
        {\r
-               field = -fieldcounter2;\r
+               vector pos, sz;\r
+               field = -fieldcounter;\r
                str = Sbar_GetStomachFieldPred(pl, field);\r
 \r
+               // row highlighting\r
+               if(field == ST_HIGHLIGHT)\r
+               {\r
+                       pos = position;\r
+                       sz = dimensions;\r
+\r
+                       drawfill(pos, sz, Sbar_ColorFade(Sbar_GetVoreColor()), cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+               }\r
+\r
                if(field == STP_NAME) {\r
+                       pos_x = position_x + dimensions_x * cvar("hud_item_predator_colors_location");\r
+                       sz_x = dimensions_x * cvar("hud_item_predator_colors_length");\r
                        f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
-                       drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                       drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                       drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                       drawpic(pos, "gfx/sb_playercolor_base", sz, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                       drawpic(pos, "gfx/sb_playercolor_shirt", sz, colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                       drawpic(pos, "gfx/sb_playercolor_pants", sz, colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
 \r
-                       pos_x += 24;\r
-                       drawcolorcodedstring(pos, textShortenToWidth(str, 122, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                       pos_x = position_x + dimensions_x * cvar("hud_item_predator_name_location");\r
+                       sz_x = dimensions_x * cvar("hud_item_predator_name_length");\r
+                       drawcolorcodedstring(pos, textShortenToWidth(str, sz_x, font_sz, stringwidth_colors), font_sz, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
                }\r
        }\r
 }\r
@@ -1513,6 +1636,28 @@ void Sbar_DrawScoreboard()
        pos_y += 1.2 * sbar_fontsize_y;\r
        drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
 \r
+       // print information about respawn status\r
+       float respawn_time = getstatf(STAT_RESPAWN_TIME);\r
+       if(respawn_time)\r
+       {\r
+               if(respawn_time < 0)\r
+               {\r
+                       // a negative number means we are awaiting respawn, time value is still the same\r
+                       respawn_time *= -1; // remove mark now that we checked it\r
+                       if(time >= respawn_time) // don't show a negative value while the server is respawning the player (lag)\r
+                               str = strcat("^1Respawning...");\r
+                       else\r
+                               str = strcat("^1Respawning in ^3", ftos_decimals(respawn_time - time, 2), "^1 seconds...");\r
+               }\r
+               else if(time < respawn_time)\r
+                       str = strcat("You are dead, wait ^3", ftos_decimals(respawn_time - time, 2), "^7 seconds before respawning");\r
+               else if(time >= respawn_time)\r
+                       str = strcat("You are dead, press ^2", getcommandkey("primary fire", "+fire"), "^7 to respawn");\r
+\r
+               pos_y += 1.2 * sbar_fontsize_y;\r
+               drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
+       }\r
+\r
        scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;\r
 }\r
 \r
@@ -1677,6 +1822,57 @@ void Sbar_DrawRaceStatus(vector pos)
        }\r
 }\r
 \r
+void Sbar_Portrait()\r
+{\r
+       // draws the portrait, using the values set in Ent_ReadPortrait\r
+\r
+       // make the portrait slide in and out of the left edge\r
+       float fade_time;\r
+       float fade1_start, fade1_end, fade2_start, fade2_end;\r
+       float fade_in, fade_out;\r
+\r
+       fade_time = cvar("sbar_portrait_time") * bound(0, cvar("sbar_portrait_fade"), 0.5);\r
+\r
+       fade1_start = portrait_time + cvar("sbar_portrait_time") - fade_time;\r
+       fade1_end = portrait_time + cvar("sbar_portrait_time");\r
+       fade2_start = portrait_time;\r
+       fade2_end = portrait_time + fade_time;\r
+\r
+       fade_in = bound(0, (time / fade1_end - 1) / (fade1_start / fade1_end - 1), 1);\r
+       fade_out = 1 - bound(0, (time / fade2_end - 1) / (fade2_start / fade2_end - 1), 1);\r
+\r
+       vector left, fade_pos;\r
+       left_x = 0;\r
+       left_y = vid_conheight / 2;\r
+       fade_pos_x = -130 * fade_in * fade_out;\r
+\r
+       if(!cvar("sbar_portrait"))\r
+               return;\r
+\r
+       if(portrait_time + cvar("sbar_portrait_time") >= time)\r
+       {\r
+               if(portrait_image && portrait_name) // prevent using bad strings\r
+               {\r
+                       drawpic(left - '120 80 0' - fade_pos, portrait_image, '120 160 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                       drawcolorcodedstring(left - '120 -80 0' - fade_pos, textShortenToWidth(portrait_name, 120, '12 12 0', stringwidth_colors), '12 12 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+               }\r
+       }\r
+       else\r
+       {\r
+               // free unused strings from memory\r
+               if(portrait_image)\r
+               {\r
+                       strunzone(portrait_image);\r
+                       portrait_image = string_null;\r
+               }\r
+               if(portrait_name)\r
+               {\r
+                       strunzone(portrait_name);\r
+                       portrait_name = string_null;\r
+               }\r
+       }\r
+}\r
+\r
 void Sbar_Score()\r
 {\r
        float score, distribution, leader;\r
@@ -1919,11 +2115,6 @@ void Sbar_Score()
 \r
 void Sbar_Status()\r
 {\r
-       vector bottom;\r
-       bottom_x = vid_conwidth/2;\r
-       bottom_y = vid_conheight;\r
-       bottom_z = 0;\r
-\r
        float armor, health, x, a;\r
        armor = getstati(STAT_ARMOR);\r
        health = getstati(STAT_HEALTH);\r
@@ -1931,50 +2122,35 @@ void Sbar_Status()
        float stat_items;\r
        stat_items = getstati(STAT_ITEMS);\r
 \r
-       vector health_pos, armor_pos, pos;\r
-       health_pos = bottom - '43 58 0';\r
-       armor_pos = bottom - '43 68 0';\r
-\r
-       if (cvar("viewsize") <= 100) {\r
-               if (teamplay)\r
-                       drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
-               else {\r
-                       // allow for custom HUD colors in non-teamgames\r
-                       color = stov(cvar_string("sbar_color_bg"));\r
-\r
-                       drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
-               }\r
-       }\r
+       if (cvar("viewsize") <= 100 && sbar_hudselector)\r
+               Sbar_DrawPic("gfx/hud/bg_status", stov(cvar_string("hud_panel_status_background_position")), stov(cvar_string("hud_panel_status_background_scale")), TRUE);\r
 \r
        // armor\r
        x = armor;\r
        if (x > 0)\r
        {\r
-               drawpic(armor_pos + '-8 -13.5 0', "gfx/hud/sb_armor", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               armor_pos -= '1 0 0' * stringwidth(ftos(x), FALSE, '12 12 0') * 0.5;\r
-               Sbar_DrawXNum(armor_pos, x, 3, 0, 12, Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+               Sbar_DrawPic("gfx/hud/sb_armor", stov(cvar_string("hud_item_armor_icon_position")), stov(cvar_string("hud_item_armor_icon_scale")), FALSE);\r
+               Sbar_DrawXNum(stov(cvar_string("hud_item_armor_text_position")), x, 3, 0, cvar("hud_item_armor_text_scale"), Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
        }\r
 \r
        // health\r
        x = health;\r
-       drawpic(health_pos + '-11 16 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-       health_pos -= '1 0 0' * stringwidth(ftos(x), FALSE, '22 22 0') * 0.5;\r
-       Sbar_DrawXNum(health_pos, x, 3, 0, 22, Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+       Sbar_DrawPic("gfx/hud/sb_health", stov(cvar_string("hud_item_health_icon_position")), stov(cvar_string("hud_item_health_icon_scale")), FALSE);\r
+       Sbar_DrawXNum(stov(cvar_string("hud_item_health_text_position")), x, 3, 0, cvar("hud_item_health_text_scale"), Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
 \r
-       // ammo\r
-       pos_x = bottom_x + 140;\r
-       pos_y = bottom_y - 20;\r
+       // if we are dead, we can skip the HUD from here\r
+       if(health <= 0)\r
+               return;\r
 \r
+       // ammo\r
        float weapon_clipload, weapon_clipsize;\r
-       vector ammo_pos_offset;\r
 \r
        // if we are using the jetpack, show fuel ammo. Otherwise show the ammo of our weapon\r
        if(stat_items & IT_JETPACK && button_jetpack)\r
        {\r
                a = getstati(GetAmmoStat(0)); // how much fuel do we have?\r
-               drawpic(pos - '98 18 0', GetAmmoPicture(0), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '16 16 0') * 0.5;\r
-               Sbar_DrawXNum(pos - '118 16 0' - ammo_pos_offset, a, 3, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+               Sbar_DrawPic(GetAmmoPicture(0), stov(cvar_string("hud_item_ammo_icon_position")), stov(cvar_string("hud_item_ammo_noload_icon_scale")), FALSE);\r
+               Sbar_DrawXNum(stov(cvar_string("hud_item_ammo_noload_text_position")), a, 3, 0, cvar("hud_item_ammo_noload_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
        }\r
        else\r
        {\r
@@ -1986,7 +2162,7 @@ void Sbar_Status()
                        // if (stat_items & GetAmmoItemCode(i))\r
                        {\r
                                a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?\r
-                               drawpic(pos - '98 18 0', GetAmmoPicture(i), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                               Sbar_DrawPic(GetAmmoPicture(i), stov(cvar_string("hud_item_ammo_icon_position")), stov(cvar_string("hud_item_ammo_icon_scale")), FALSE);\r
                                weapon_clipsize = getstati(STAT_WEAPON_CLIPSIZE);\r
 \r
                                // if the weapon we're holding is reloadable, show both its ammo and load\r
@@ -1994,22 +2170,14 @@ void Sbar_Status()
                                {\r
                                        weapon_clipload = getstati(STAT_WEAPON_CLIPLOAD);\r
                                        if(weapon_clipload < 0) // we're reloading\r
-                                       {\r
-                                               ammo_pos_offset = '1 0 0' * stringwidth("- -", FALSE, '16 16 0') * 0.5;\r
-                                               drawstring(pos - '118 23 0' - ammo_pos_offset, "- -", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                                       }\r
+                                               Sbar_DrawString("- -", stov(cvar_string("hud_item_clip_load_text_position")), cvar("hud_item_clip_load_text_scale"));\r
                                        else\r
-                                       {\r
-                                               ammo_pos_offset = '1 0 0' * stringwidth(ftos(weapon_clipload), FALSE, '16 16 0') * 0.5;\r
-                                               Sbar_DrawXNum(pos - '118 23 0' - ammo_pos_offset, weapon_clipload, 2, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                                       }\r
-                                       ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '12 12 0') * 0.5;\r
-                                       Sbar_DrawXNum(pos - '118 7 0' - ammo_pos_offset, a, 3, 0, 12, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                                               Sbar_DrawXNum(stov(cvar_string("hud_item_clip_load_text_position")), weapon_clipload, 2, 0, cvar("hud_item_clip_load_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                                       Sbar_DrawXNum(stov(cvar_string("hud_item_ammo_load_text_position")), a, 3, 0, cvar("hud_item_ammo_load_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
                                }\r
                                else\r
                                {\r
-                                       ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '16 16 0') * 0.5;\r
-                                       Sbar_DrawXNum(pos - '118 16 0' - ammo_pos_offset, a, 3, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                                       Sbar_DrawXNum(stov(cvar_string("hud_item_ammo_noload_text_position")), a, 3, 0, cvar("hud_item_ammo_noload_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
                                }\r
                        }\r
                }\r
@@ -2019,7 +2187,7 @@ void Sbar_Status()
        entity e;\r
        e = get_weaponinfo(activeweapon);\r
        if (e && e.netname != "" && e.netname != "N/A")\r
-               drawpic(bottom - '96 96 0', strcat("gfx/hud/bg_status_activeweapon_", e.netname), '192 96 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+               Sbar_DrawPic(strcat("gfx/hud/bg_status_activeweapon_", e.netname), stov(cvar_string("hud_item_weapon_position")), stov(cvar_string("hud_item_weapon_scale")), FALSE);\r
 }\r
 \r
 void Sbar_Timer()\r
@@ -2084,7 +2252,7 @@ void Sbar_Timer()
                bgpos_z = 0;\r
        }\r
 \r
-       if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100\r
+       if (cvar("viewsize") <= 100 && sbar_hudselector) { // draw timer background when viewsize <= 100\r
                if (teamplay)\r
                        drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color\r
                else {\r
@@ -2787,30 +2955,6 @@ float vote_prev; // previous state of vote_active to check for a change
 float vote_alpha;\r
 float vote_change; // "time" when vote_active changed\r
 \r
-vector stomachstatus_colorfade_current;\r
-vector StomachStatus_ColorFade(vector target_color)\r
-{\r
-       local float step;\r
-       step = cvar("sbar_stomachboard_status_fade") * frametime;\r
-\r
-       if(stomachstatus_colorfade_current_x >= target_color_x + step)\r
-               stomachstatus_colorfade_current_x -= step;\r
-       else if(stomachstatus_colorfade_current_x <= target_color_x - step)\r
-               stomachstatus_colorfade_current_x += step;\r
-\r
-       if(stomachstatus_colorfade_current_y >= target_color_y + step)\r
-               stomachstatus_colorfade_current_y -= step;\r
-       else if(stomachstatus_colorfade_current_y <= target_color_y - step)\r
-               stomachstatus_colorfade_current_y += step;\r
-\r
-       if(stomachstatus_colorfade_current_z >= target_color_z + step)\r
-               stomachstatus_colorfade_current_z -= step;\r
-       else if(stomachstatus_colorfade_current_z <= target_color_z - step)\r
-               stomachstatus_colorfade_current_z += step;\r
-\r
-       return stomachstatus_colorfade_current;\r
-}\r
-\r
 void Sbar_Draw (void)\r
 {\r
        // vectors for top right, bottom right, bottom and bottom left corners\r
@@ -3064,12 +3208,13 @@ void Sbar_Draw (void)
                Sbar_DrawScoreboard();\r
                Sbar_Score();\r
                Sbar_Timer();\r
+               Sbar_Portrait();\r
                if(getstati(STAT_VORE_EATEN))\r
                        Sbar_Status();\r
 \r
                Sbar_Reset();\r
 \r
-               StomachStatus_ColorFade('0 0 0');\r
+               Sbar_ColorFade('0 0 0');\r
        }\r
        else\r
        {\r
@@ -3093,6 +3238,7 @@ void Sbar_Draw (void)
                                drawpic(warn_pos - '128 0 0', "gfx/hud/sb_power_fail", '256 256 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
                                drawpic(warn_pos - '16 0 0' + '0 150 0', "gfx/hud/sb_power_fail_icon", '32 32 0', '1 1 1', sbar_alpha_fg * (0.5 + sin(time * 5) / 2), DRAWFLAG_NORMAL);\r
                                power_boot = time + g_power_reboot;\r
+                               Sbar_Portrait(); // draw the portrait still\r
                                return; // skip drawing the HUD\r
                        }\r
                        else if(time <= power_boot)\r
@@ -3100,6 +3246,7 @@ void Sbar_Draw (void)
                                // subsystems are rebooting\r
                                drawpic(warn_pos - '128 0 0', "gfx/hud/sb_power_reboot", '256 256 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
                                drawpic(warn_pos - '16 0 0' + '0 150 0', "gfx/hud/sb_power_reboot_icon", '32 32 0', '1 1 1', sbar_alpha_fg * (0.5 + sin(time * 5) / 2), DRAWFLAG_NORMAL);\r
+                               Sbar_Portrait(); // draw the portrait still\r
                                return; // skip drawing the HUD\r
                        }\r
                }\r
@@ -3107,7 +3254,7 @@ void Sbar_Draw (void)
                if(g_vore) // only when the vore system is active\r
                {\r
                        // draw the stomach board\r
-                       if (cvar("viewsize") <= 100) {\r
+                       if (cvar("viewsize") <= 100 && sbar_hudselector) {\r
                                if (teamplay)\r
                                        drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
                                else {\r
@@ -3118,23 +3265,7 @@ void Sbar_Draw (void)
                                }\r
                        }\r
 \r
-                       vector hl_color;\r
-                       string hl_string;\r
-                       if(getstati(STAT_VORE_EATEN))\r
-                       {\r
-                               if(teamplay && (GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(player_localentnum - 1) || GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(spectatee_status - 1))) // same team\r
-                                       hl_color = stov(cvar_string("sbar_stomachboard_color2"));\r
-                               else\r
-                                       hl_color = stov(cvar_string("sbar_stomachboard_color3"));\r
-                               hl_string = "predator:";\r
-                       }\r
-                       else\r
-                       {\r
-                               hl_color = stov(cvar_string("sbar_stomachboard_color1"));\r
-                               hl_string = "self:";\r
-                       }\r
-                       drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(hl_color), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                       drawstring(bottomleft - '-80 173 0', hl_string, '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                       drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', Sbar_ColorFade(Sbar_GetVoreColor()), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
 \r
                        float stomach_load, stomach_maxload; // shows the predator's stomach load when we are eaten, and ours otherwise\r
                        stomach_load = getstati(STAT_VORE_LOAD);\r
@@ -3150,7 +3281,7 @@ void Sbar_Draw (void)
                                status_pos = bottomleft - '-43 168 0';\r
                                status_size = 16;\r
                        }\r
-                       else if(g_healthsize_center >= 0) // no point in showing it otherwise\r
+                       else\r
                        {\r
                                status_text = strcat(status_color, ftos(stomach_maxload));\r
                                status_pos = bottomleft - '-43 170 0';\r
@@ -3170,7 +3301,10 @@ void Sbar_Draw (void)
                        entity pl, pred;\r
                        float f, l;\r
 \r
-                       pos = bottomleft;\r
+                       hud_total_prey = 0;\r
+                       pos = stov(cvar_string("hud_item_preylist_position"));\r
+                       vector sz = stov(cvar_string("hud_item_preylist_scale"));\r
+                       vector dir = stov(cvar_string("hud_item_preylist_entry_spacing")) * 2;\r
                        for(pl = players.sort_next; pl; pl = pl.sort_next)\r
                        {\r
                                if(pl.team == COLOR_SPECTATOR)\r
@@ -3186,11 +3320,18 @@ void Sbar_Draw (void)
                                                f = pl.plpredator == player_localentnum;\r
                                }\r
 \r
-                               if(f && l <= 8) // limit the stomach board to 9 entries due to the HUD design\r
+                               if(f)\r
                                {\r
-                                       Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);\r
-                                       pos_y += 1.1 * sbar_fontsize_y;\r
-                                       l += 1;\r
+                                       if(l < cvar("hud_item_preylist_entry_number")) // limit the stomach board to the given number of entries\r
+                                       {\r
+                                               Sbar_PrintStomachboardItem(pl, pos, sz);\r
+\r
+                                               // advance position for each entry\r
+                                               pos_x += sz_x * dir_x;\r
+                                               pos_y += sz_y * dir_y;\r
+                                               l += 1;\r
+                                       }\r
+                                       ++hud_total_prey;\r
                                }\r
 \r
                                // set the predator's name\r
@@ -3204,14 +3345,15 @@ void Sbar_Draw (void)
                        }\r
 \r
                        // draw the predator's name\r
-                       Sbar_PrintStomachboardItemPred(bottomleft - '-76 150 0', pred);\r
+                       Sbar_PrintStomachboardItemPred(pred, stov(cvar_string("hud_item_predator_position")), stov(cvar_string("hud_item_predator_scale")));\r
                }\r
 \r
-               // draw status, scores, timer, and ring\r
+               // draw status, scores, timer, ring and portrait\r
                Sbar_Status();\r
                Sbar_Score();\r
                Sbar_Timer();\r
                Sbar_Ring();\r
+               Sbar_Portrait();\r
 \r
                // draw strength/invincibility icon and timer\r
                CSQC_Strength_Timer();\r
@@ -3553,12 +3695,24 @@ void CSQC_race_hud(void)
 \r
 void Ent_ReadPortrait()\r
 {\r
+       // receives portrait values, which are used in Sbar_Portrait\r
+\r
        string pl_model, pl_name, img;\r
        float pl_skin;\r
+\r
        pl_model = ReadString();\r
        pl_skin = ReadByte();\r
        pl_name = ReadString();\r
 \r
+       // update existing portraits\r
+       if(portrait_name)\r
+               strunzone(portrait_name);\r
+       if(portrait_image)\r
+               strunzone(portrait_image);\r
+\r
+       portrait_time = time;\r
+       portrait_name = strzone(pl_name);\r
+\r
        // obtain the image name from the text file\r
        float glob, i, fh;\r
        string fn;\r
@@ -3577,7 +3731,7 @@ void Ent_ReadPortrait()
                img = fgets(fh);\r
                if(pl_skin == stof(fgets(fh)))\r
                if(pl_model == fgets(fh))\r
-                       dprint(strcat(img, " ----------------\n"));\r
+                       portrait_image = strzone(img);\r
 \r
                fclose(fh);\r
        }\r