Make saturation depend on the amount of armor the player has (post process effect)
[voretournament/voretournament.git] / data / qcsrc / client / main.qh
index db40270fc22a0c4a04401b8b186999e8c9b880e1..68bc2300f2015b5e38b0590a4a4c8ced382b3564 100644 (file)
@@ -168,6 +168,7 @@ float g_weaponswitchdelay;
 \r
 float g_vore;\r
 float g_balance_vore_swallow_limit;\r
+float armor_enabled;\r
 \r
 //hooks\r
 float calledhooks;\r