]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/client/sbar.qc
Some tweaks to show-minus-plus
[voretournament/voretournament.git] / data / qcsrc / client / sbar.qc
index 9b3db2e22a2bf0087c687e560758dfad1eaf43a1..b7a7d20adf39554185cfe45e32d063055dcc1142 100644 (file)
@@ -69,12 +69,12 @@ vector Sbar_AccuracyColor(float accuracy)
        return rgb;\r
 }\r
 \r
-void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)\r
+void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float alpha, float dflags)\r
 {\r
-       float l, i;\r
-       string str, tmp, l_length;\r
+       float l;\r
+       string str, tmp, l_length, final_num;\r
        float minus, plus;\r
-       vector vsize, num_color;\r
+       vector vsize;\r
 \r
        vsize_x = vsize_y = lettersize;\r
        vsize_z = 0;\r
@@ -86,7 +86,6 @@ void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, fl
        if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))\r
        {\r
                plus = true;\r
-               pos_x -= lettersize;\r
        } else\r
                plus = false;   \r
 \r
@@ -94,7 +93,6 @@ void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, fl
        {\r
                minus = true;\r
                num = -num;\r
-               pos_x -= lettersize;\r
        } else\r
                minus = false;\r
 \r
@@ -111,54 +109,17 @@ void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, fl
 \r
        if(l > digits)\r
        {\r
-               str = substring(str, l-digits, 999);\r
+               str = substring(str, l - digits, 999);\r
                l = strlen(str);\r
-       } else if(l < digits)\r
-               pos_x += (digits-l) * lettersize;\r
-\r
-       if (highlighted == 1) {\r
-               vector hl_size;\r
-               hl_size_x = vsize_x * l + vsize_x * 0.2;\r
-               hl_size_y = vsize_y * 1.1;\r
-               hl_size_z = 0;\r
-               if(minus)\r
-                       hl_size_x = hl_size_x + vsize_x;\r
-\r
-               vector hl_pos;\r
-               hl_pos_x = pos_x - lettersize/10;\r
-               hl_pos_y = pos_y - lettersize/20;\r
-               hl_pos_z = 0;\r
-\r
-               drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);\r
        }\r
 \r
-       if (stroke == 1)\r
-               num_color = '1 1 1';\r
-       else\r
-               num_color = rgb;\r
-\r
        if(minus)\r
-       {\r
-               if (stroke == 1)\r
-                       drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);\r
-               drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);\r
-               pos_x += lettersize;\r
-       } else if(plus)\r
-       {\r
-               if (stroke == 1)\r
-                       drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);\r
-               drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);\r
-               pos_x += lettersize;\r
-       }\r
+               final_num = "-";\r
+       else if(plus)\r
+               final_num = "+";\r
 \r
-       for(i = 0; i < l; ++i)\r
-       {\r
-               tmp = substring(str, i, 1);\r
-               if (stroke == 1)\r
-                       drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);\r
-               drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);\r
-               pos_x += lettersize;\r
-       }\r
+       final_num = strcat(final_num, str);\r
+       drawstring(pos, final_num, vsize, rgb, alpha, dflags);\r
 }\r
 \r
 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)\r
@@ -193,7 +154,7 @@ void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
                color_y = 0;\r
                color_z = 0;\r
        }\r
-       Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);\r
+       Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, alpha, DRAWFLAG_NORMAL);\r
 }\r
 \r
 void Cmd_Sbar_SetFields(float argc);\r
@@ -985,7 +946,7 @@ void Sbar_PrintStomachboardItem(vector pos, entity pl)
                }\r
 \r
                if(field == ST_HEALTH)\r
-               if(g_vore_showpreyhealth) {\r
+               if(stof(str) > 0) {\r
                        pos_x += 138;\r
                                if(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))\r
                                        drawcolorcodedstring(pos, "self", '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
@@ -1396,7 +1357,10 @@ void Sbar_DrawScoreboard()
 \r
        // Heading\r
        drawfont = sbar_bigfont;\r
-       drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
+       if(gametype == GAME_RPG)\r
+               drawstringcenter('0 1 0' * ymin, "Players", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
+       else\r
+               drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
 \r
        pos_y += 24 + 4;\r
        pos_y += sbar_fontsize_y;\r
@@ -1415,10 +1379,10 @@ void Sbar_DrawScoreboard()
                                continue;\r
 \r
                        rgb = GetTeamRGB(tm.team);\r
-                       Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
+                       Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
                                \r
                        if(ts_primary != ts_secondary)\r
-                               Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
+                               Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
 \r
                        pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
                }\r
@@ -1477,7 +1441,10 @@ void Sbar_DrawScoreboard()
        // Print info string\r
        string str;\r
        float tl, fl, ll;\r
-       str = strcat("playing on ^2", shortmapname, "^7");\r
+       if(gametype == GAME_RPG)\r
+               str = strcat("you are in ^2", shortmapname, "^7");\r
+       else\r
+               str = strcat("playing on ^2", shortmapname, "^7");\r
        tl = getstatf(STAT_TIMELIMIT);\r
        fl = getstatf(STAT_FRAGLIMIT);\r
        ll = getstatf(STAT_LEADLIMIT);\r
@@ -1490,7 +1457,7 @@ void Sbar_DrawScoreboard()
        {\r
                if(tl > 0)\r
                        str = strcat(str, " for ^1", ftos(tl), " minutes^7");\r
-               if(fl > 0)\r
+               if(fl > 0 && !(gametype == GAME_RPG))\r
                {\r
                        if(tl > 0)\r
                                str = strcat(str, " or");\r
@@ -1681,7 +1648,8 @@ void Sbar_DrawRaceStatus(vector pos)
 void Sbar_Score()\r
 {\r
        float score, distribution, leader;\r
-       vector score_pos, secondary_score_pos, distribution_color;\r
+       vector score_pos, secondary_score_pos, race_score_pos, distribution_color;\r
+       string racetime;\r
        entity tm, pl, me;\r
        me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];\r
 \r
@@ -1693,8 +1661,8 @@ void Sbar_Score()
        if(gametype == GAME_RPG)\r
                return;\r
 \r
-       score_pos = top + '-240 8 0';\r
-       secondary_score_pos = score_pos + '210 -6 0';\r
+       score_pos = top + '-80 8 0';\r
+       secondary_score_pos = score_pos + '80 -6 0';\r
 \r
        if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD\r
                pl = players.sort_next;\r
@@ -1708,11 +1676,19 @@ void Sbar_Score()
 \r
                float racemin, racesec, racemsec;\r
                float distsec, distmsec, minusplus;\r
+               string s_racemin, s_racesec, s_racemsec;\r
                \r
                racemin = floor(score/(60 * TIME_FACTOR));\r
                racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);\r
                racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;\r
 \r
+               if(racemin < 10) s_racemin = strcat("0", ftos(racemin));\r
+               else s_racemin = ftos(racemin);\r
+               if(racesec < 10) s_racesec = strcat("0", ftos(racesec));\r
+               else s_racesec = ftos(racesec);\r
+               if(racemsec < 10) s_racemsec = strcat("0", ftos(racemsec));\r
+               else s_racemsec = ftos(racemsec);\r
+\r
                if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {\r
                        // distribution display\r
                        distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
@@ -1734,20 +1710,14 @@ void Sbar_Score()
                                distribution_color = '1 0 0';\r
                                minusplus = 2; // minusplus 1: always prefix with plus sign\r
                        }\r
-                       Sbar_DrawXNum(score_pos + '335 16 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                       Sbar_DrawXNum(score_pos + '403 16 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                       drawpic(score_pos + '335 16 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
+                       Sbar_DrawXNum(score_pos + '222 -6 0' - '14 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 14, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                       Sbar_DrawXNum(score_pos + '222 6 0' - '14 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 14, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
                }\r
-               // race record display\r
-               if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead\r
-                       drawpic(score_pos + '335 0 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
 \r
-               Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               drawpic(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
-\r
-               Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               drawpic(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
+               racetime = strcat(s_racemin, " : ", s_racesec, " . ", s_racemsec);\r
+               race_score_pos = top + '0 0 0';\r
+               race_score_pos -= '1 0 0' * stringwidth(racetime, FALSE, '30 30 0') * 0.5;\r
+               drawstring(race_score_pos, racetime, '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
 \r
        } else if (!teamplay) { // non-teamgames, except race/cts\r
                // me vector := [team/connected frags id]\r
@@ -1773,8 +1743,8 @@ void Sbar_Score()
                else\r
                        distribution_color = '1 0 0';\r
                \r
-               Sbar_DrawXNum(secondary_score_pos, distribution, 6, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+               Sbar_DrawXNum(secondary_score_pos, distribution, 6, 3, 16, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+               Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
        } else { // teamgames\r
                float max_fragcount;\r
                max_fragcount = -999;\r
@@ -1791,11 +1761,11 @@ void Sbar_Score()
                        if(tm.team == myteam) {\r
                                if (max_fragcount == score)\r
                                        leader = 1;\r
-                               Sbar_DrawXNum(score_pos, score, 6, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                               Sbar_DrawXNum(score_pos, score, 6, 0, 34, GetTeamRGB(tm.team) * 0.4 + '0.6 0.6 0.6', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
                        } else {\r
                                if (max_fragcount == score)\r
                                        leader = 1;\r
-                               Sbar_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                               Sbar_DrawXNum(secondary_score_pos, score, 6, 3, 16, GetTeamRGB(tm.team) * 0.4 + '0.6 0.6 0.6', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
                                secondary_score_pos = secondary_score_pos + '0 16 0';\r
                        }\r
                }\r
@@ -1917,7 +1887,8 @@ void Sbar_Score()
 void Sbar_Timer()\r
 {\r
        float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;\r
-       vector bgpos, timer_color;\r
+       vector pos, bgpos, timer_color;\r
+       string finaltime;\r
        bgpos = '0 0 0';\r
        \r
        vector topright;\r
@@ -1957,22 +1928,22 @@ void Sbar_Timer()
                if (minutes < 10)\r
                        bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
                else if (minutes < 100) // nudge the timer background left if more digits are drawn\r
-                       bgpos_x = topright_x - (72 + 17 + 12) * scale;\r
+                       bgpos_x = topright_x - (62 + 17 + 12) * scale;\r
                else\r
-                       bgpos_x = topright_x - (90 + 17 + 12) * scale;\r
+                       bgpos_x = topright_x - (70 + 17 + 12) * scale;\r
                bgpos_y = 0;\r
                bgpos_z = 0;\r
        } else {\r
                minutes = minutesLeft;\r
                seconds = secondsLeft;\r
                if (minutes == 0)\r
-                       bgpos_x = topright_x - (36 + 7 + 12) * scale;\r
+                       bgpos_x = topright_x - (58 + 7 + 12) * scale;\r
                else if (minutes < 10) // nudge the timer background left if more digits are drawn\r
-                       bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
+                       bgpos_x = topright_x - (66 + 17 + 12) * scale;\r
                else if (minutes < 100)\r
-                       bgpos_x = topright_x - (72 + 17 + 12) * scale;\r
+                       bgpos_x = topright_x - (74 + 17 + 12) * scale;\r
                else\r
-                       bgpos_x = topright_x - (90 + 17 + 12) * scale;\r
+                       bgpos_x = topright_x - (82 + 17 + 12) * scale;\r
                bgpos_y = 0;\r
                bgpos_z = 0;\r
        }\r
@@ -1989,11 +1960,18 @@ void Sbar_Timer()
                }\r
        }\r
 \r
+       drawpic(topright - ('19 0 0' + '3 0 0' - '0 2 0'), "gfx/hud/sb_time", '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
        if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
-               Sbar_DrawXNum(topright - ('103 -2 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+               finaltime = strcat(ftos(minutes), ":");\r
        }\r
-       Sbar_DrawXNum(topright - ('36 -2 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+       if(seconds < 10)\r
+               finaltime = strcat(finaltime, "0", ftos(seconds));\r
+       else\r
+               finaltime = strcat(finaltime, ftos(seconds));\r
+\r
+       pos = topright - ('24 -2 0' + '3 0 0' - '0 2 0');\r
+       pos -= '1 0 0' * stringwidth(finaltime, FALSE, 18 * scale * '1 1 0');\r
+       drawstring(pos, finaltime, 18 * scale * '1 1 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
 }\r
 \r
 void CSQC_Strength_Timer() {\r
@@ -2021,10 +1999,7 @@ void CSQC_Strength_Timer() {
        picsize = '22 22 0';\r
        countdown_fontsize = 18;\r
 \r
-       if (vid_conwidth >= 800)\r
-               pos = bottomright - '34 48 0';\r
-       else\r
-               pos = bottomright - '34 96 0';\r
+       pos = bottomright - '34 48 0';\r
 \r
        //strength\r
        strength_time = getstatf(STAT_STRENGTH_FINISHED);\r
@@ -2043,7 +2018,7 @@ void CSQC_Strength_Timer() {
                        {\r
                                drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
                        }\r
-                       Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                       Sbar_DrawXNum(pos - '30 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
                }\r
                else if(dt > -1)\r
                {\r
@@ -2066,7 +2041,7 @@ void CSQC_Strength_Timer() {
                        {\r
                                drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
                        }\r
-                       Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                       Sbar_DrawXNum(pos - '30 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
                }\r
                else if(dt > -1)\r
                {\r
@@ -2397,17 +2372,17 @@ void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
        drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
 }\r
 \r
-void Sbar_DrawAccuracyStats_Description_Splash(vector position)\r
+/*void Sbar_DrawAccuracyStats_Description_Splash(vector position)\r
 {\r
        drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
        drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
        drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
        drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-}\r
+}*/ // we have no splash damage weapons, but keep this code just in case\r
 \r
 void Sbar_DrawAccuracyStats()\r
 {\r
-       float i, count_hitscan, count_splash, row_hitscan, row_splash;  // count is the number of 'colums'\r
+       float i, count_hitscan, /*count_splash,*/ row_hitscan/*, row_splash*/;  // count is the number of 'colums'\r
        float weapon_hit, weapon_damage, weapon_stats;\r
        float left_border;  // position where the weapons start, the description is in the border\r
        vector fill_colour, fill_size;\r
@@ -2451,8 +2426,8 @@ void Sbar_DrawAccuracyStats()
        float top_border_hitscan = cvar("sbar_scoreboard_offset") + 55;  // position where the hitscan row starts: pixels down the screen\r
        Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);\r
 \r
-       float top_border_splash = cvar("sbar_scoreboard_offset") + 175;  // position where the splash row starts: pixels down the screen\r
-       Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);\r
+//     float top_border_splash = cvar("sbar_scoreboard_offset") + 175;  // position where the splash row starts: pixels down the screen\r
+//     Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);\r
 \r
        for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
        {\r
@@ -2464,7 +2439,7 @@ void Sbar_DrawAccuracyStats()
                border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border\r
 \r
                if (weapon_damage) {\r
-                       if (self.spawnflags & WEP_TYPE_SPLASH) {\r
+                       /*if (self.spawnflags & WEP_TYPE_SPLASH) {\r
                                weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
 \r
                                fill_colour_x = 1 - 0.015 * weapon_stats;\r
@@ -2514,7 +2489,9 @@ void Sbar_DrawAccuracyStats()
                                drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
 \r
                                ++count_splash;\r
-                       } else if (self.spawnflags & WEP_TYPE_HITSCAN) {\r
+                       } else*/ // we have no splash damage weapons, but keep this code just in case\r
+\r
+                       if (self.spawnflags & WEP_TYPE_HITSCAN) {\r
                                weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
 \r
                                fill_colour_x = 1 - 0.015 * weapon_stats;\r
@@ -2895,15 +2872,9 @@ void Sbar_Draw (void)
        Sbar_UpdatePlayerTeams();\r
        if (intermission == 2) // map voting screen\r
        {\r
-               if(spectatee_status != -1) {\r
-                       Sbar_Score();\r
-                       Sbar_Timer();\r
-               }\r
-               else if(sb_showscores) {\r
-                       Sbar_DrawScoreboard();\r
-                        Sbar_Score();\r
-                        Sbar_Timer();\r
-                }\r
+               Sbar_Timer();\r
+               if(sb_showscores)\r
+                       Sbar_DrawScoreboard();\r
                else\r
                        Sbar_FinaleOverlay();\r
 \r
@@ -2926,7 +2897,7 @@ void Sbar_Draw (void)
                else\r
                        Sbar_DrawScoreboard();\r
                float armor, health;\r
-               armor = getstati(STAT_ARMOR); // armor is not used in Vore Tournament by default, but still exists for mods that might want it\r
+               armor = getstati(STAT_ARMOR);\r
                health = getstati(STAT_HEALTH);\r
 \r
                stat_items = getstati(STAT_ITEMS);\r
@@ -2935,76 +2906,82 @@ void Sbar_Draw (void)
                fade = 3.2 - 2 * (time - weapontime);\r
                fade = bound(0.7, fade, 1);\r
 \r
-               // draw the stomach board\r
-               if (cvar("viewsize") <= 100) {\r
-                       if (teamplay)\r
-                               drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
-                       else {\r
-                               // allow for custom HUD colors in non-teamgames\r
-                               color_x = cvar("sbar_color_bg_r");\r
-                               color_y = cvar("sbar_color_bg_g");\r
-                               color_z = cvar("sbar_color_bg_b");\r
-\r
-                               drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
-                       }\r
-               }\r
-\r
-               if(getstati(STAT_VORE_EATEN))\r
-               {\r
-                       drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(stov(cvar_string("sbar_stomachboard_color2"))), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                       drawstring(bottomleft - '-80 172 0', "predator:", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               }\r
-               else\r
-               {\r
-                       drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(stov(cvar_string("sbar_stomachboard_color1"))), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                       drawstring(bottomleft - '-80 172 0', "self:", '10 10 0', ' 1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               }\r
-\r
-               float stomach_load;\r
-               stomach_load = getstati(STAT_VORE_LOAD); // shows the predator's stomach load when we are eaten, and ours otherwise\r
-\r
-               Sbar_DrawXNum(bottomleft - '-18 170 0', bound(0, stomach_load, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               drawstring(bottomleft - '-40 170 0', "/", '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               Sbar_DrawXNum(bottomleft - '-50 170 0', bound(0, g_balance_vore_swallow_limit, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-               if(getstati(STAT_VORE_DIGESTING))\r
-                       drawstring(bottomleft - '-76 142 0', "stomach digesting", '12 12 0', '1 0.5 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               else if(stomach_load == g_balance_vore_swallow_limit)\r
-                       drawstring(bottomleft - '-76 142 0', "stomach full", '12 12 0', '0.5 1 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               else if(!stomach_load)\r
-                       drawstring(bottomleft - '-76 142 0', "stomach empty", '12 12 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               else\r
-                       drawstring(bottomleft - '-76 142 0', "stomach has prey", '12 12 0', '0.75 1 0.75', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-\r
-               // draw the stomach board player list\r
-               entity pl;\r
-               float f;\r
-\r
-               pos = bottomleft;\r
-               for(pl = players.sort_next; pl; pl = pl.sort_next)\r
+               if(g_vore) // only when the vore system is active\r
                {\r
-                       if(pl.team == COLOR_SPECTATOR)\r
-                               continue;\r
+                       // draw the stomach board\r
+                       if (cvar("viewsize") <= 100) {\r
+                               if (teamplay)\r
+                                       drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
+                               else {\r
+                                       // allow for custom HUD colors in non-teamgames\r
+                                       color_x = cvar("sbar_color_bg_r");\r
+                                       color_y = cvar("sbar_color_bg_g");\r
+                                       color_z = cvar("sbar_color_bg_b");\r
+\r
+                                       drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
+                               }\r
+                       }\r
 \r
                        if(getstati(STAT_VORE_EATEN))\r
-                               f = pl.plpredator == getstati(STAT_VORE_EATEN);\r
+                       {\r
+                               drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(stov(cvar_string("sbar_stomachboard_color2"))), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                               drawstring(bottomleft - '-80 173 0', "predator:", '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                       }\r
                        else\r
                        {\r
-                               if(spectatee_status)\r
-                                       f = pl.plpredator == spectatee_status;\r
-                               else\r
-                                       f = pl.plpredator == player_localentnum;\r
+                               drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(stov(cvar_string("sbar_stomachboard_color1"))), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                               drawstring(bottomleft - '-80 173 0', "self:", '11 11 0', ' 1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
                        }\r
 \r
-                       if(f)\r
+                       float stomach_load;\r
+                       stomach_load = getstati(STAT_VORE_LOAD); // shows the predator's stomach load when we are eaten, and ours otherwise\r
+\r
+                       vector status_pos;\r
+                       string status_text;\r
+                       status_text = strcat(ftos(bound(0, stomach_load, 9)), "/", ftos(bound(0, g_balance_vore_swallow_limit, 9)));\r
+                       status_pos = bottomleft - '-43 171 0';\r
+                       status_pos -= '1 0 0' * stringwidth(status_text, FALSE, '22 22 0') * 0.5;\r
+                       drawstring(status_pos, status_text, '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+\r
+                       if(getstati(STAT_VORE_DIGESTING))\r
+                               drawstring(bottomleft - '-76 142 0', "stomach digesting", '12 12 0', '1 0.5 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                       else if(stomach_load == g_balance_vore_swallow_limit)\r
+                               drawstring(bottomleft - '-76 142 0', "stomach full", '12 12 0', '0.5 1 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                       else if(!stomach_load)\r
+                               drawstring(bottomleft - '-76 142 0', "stomach empty", '12 12 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                       else\r
+                               drawstring(bottomleft - '-76 142 0', "stomach has prey", '12 12 0', '0.75 1 0.75', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+\r
+                       // draw the stomach board player list\r
+                       entity pl;\r
+                       float f;\r
+\r
+                       pos = bottomleft;\r
+                       for(pl = players.sort_next; pl; pl = pl.sort_next)\r
                        {\r
-                               Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);\r
-                               pos_y += 1.25 * sbar_fontsize_y;\r
-                       }\r
+                               if(pl.team == COLOR_SPECTATOR)\r
+                                       continue;\r
 \r
-                       if(getstati(STAT_VORE_EATEN))\r
-                       if(pl.sv_entnum == getstati(STAT_VORE_EATEN) - 1)\r
-                               Sbar_PrintStomachboardItemPred(bottomleft - '-76 156 0', pl);\r
+                               if(getstati(STAT_VORE_EATEN))\r
+                                       f = pl.plpredator == getstati(STAT_VORE_EATEN);\r
+                               else\r
+                               {\r
+                                       if(spectatee_status)\r
+                                               f = pl.plpredator == spectatee_status;\r
+                                       else\r
+                                               f = pl.plpredator == player_localentnum;\r
+                               }\r
+\r
+                               if(f)\r
+                               {\r
+                                       Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);\r
+                                       pos_y += 1.1 * sbar_fontsize_y;\r
+                               }\r
+\r
+                               if(getstati(STAT_VORE_EATEN))\r
+                               if(pl.sv_entnum == getstati(STAT_VORE_EATEN) - 1)\r
+                                       Sbar_PrintStomachboardItemPred(bottomleft - '-76 156 0', pl);\r
+                       }\r
                }\r
 \r
                if (cvar("viewsize") <= 100) {\r
@@ -3020,26 +2997,39 @@ void Sbar_Draw (void)
                        }\r
                }\r
 \r
-               vector health_pos;\r
-               health_pos = bottom - '77 58 0';\r
+               vector health_pos, armor_pos;\r
+               health_pos = bottom - '43 58 0';\r
+               armor_pos = bottom - '43 68 0';\r
+\r
+               // armor\r
+               x = armor;\r
+               if (x > 0)\r
+               {\r
+                       drawpic(armor_pos + '-8 -13.5 0', "gfx/hud/sb_armor", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                       armor_pos -= '1 0 0' * stringwidth(ftos(x), FALSE, '12 12 0') * 0.5;\r
+                       Sbar_DrawXNum_Colored(armor_pos, x, 12, sbar_alpha_fg);\r
+               }\r
 \r
                // health\r
                x = health;\r
-               drawpic(health_pos + '22 16 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-               if(x < 100) health_pos_x -= 9; // always center\r
-               if(x < 10) health_pos_x -= 11; // always center\r
+               drawpic(health_pos + '-11 16 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+               health_pos -= '1 0 0' * stringwidth(ftos(x), FALSE, '22 22 0') * 0.5;\r
                Sbar_DrawXNum_Colored(health_pos, x, 22, sbar_alpha_fg);\r
 \r
                // ammo\r
                pos_x = bottom_x + 140;\r
                pos_y = bottom_y - 20;\r
 \r
+               float weapon_clipload, weapon_clipsize;\r
+               vector ammo_pos_offset;\r
+\r
                // if we are using the jetpack, show fuel ammo. Otherwise show the ammo of our weapon\r
                if(stat_items & IT_JETPACK && button_jetpack)\r
                {\r
                        a = getstati(GetAmmoStat(0)); // how much fuel do we have?\r
                        drawpic(pos - '98 18 0', GetAmmoPicture(0), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                       Sbar_DrawXNum(pos - '144 16 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                       ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '16 16 0') * 0.5;\r
+                       Sbar_DrawXNum(pos - '118 16 0' - ammo_pos_offset, a, 3, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
                }\r
                else\r
                {\r
@@ -3050,7 +3040,30 @@ void Sbar_Draw (void)
                                {\r
                                        a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?\r
                                        drawpic(pos - '98 18 0', GetAmmoPicture(i), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
-                                       Sbar_DrawXNum(pos - '144 16 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                                       weapon_clipsize = getstati(STAT_WEAPON_CLIPSIZE);\r
+\r
+                                       // if the weapon we're holding is reloadable, show both its ammo and load\r
+                                       if(weapon_clipsize)\r
+                                       {\r
+                                               weapon_clipload = getstati(STAT_WEAPON_CLIPLOAD);\r
+                                               if(weapon_clipload < 0) // we're reloading\r
+                                               {\r
+                                                       ammo_pos_offset = '1 0 0' * stringwidth("- -", FALSE, '16 16 0') * 0.5;\r
+                                                       drawstring(pos - '118 23 0' - ammo_pos_offset, "- -", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                                               }\r
+                                               else\r
+                                               {\r
+                                                       ammo_pos_offset = '1 0 0' * stringwidth(ftos(weapon_clipload), FALSE, '16 16 0') * 0.5;\r
+                                                       Sbar_DrawXNum(pos - '118 23 0' - ammo_pos_offset, weapon_clipload, 2, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                                               }\r
+                                               ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '12 12 0') * 0.5;\r
+                                               Sbar_DrawXNum(pos - '118 7 0' - ammo_pos_offset, a, 3, 0, 12, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                                       }\r
+                                       else\r
+                                       {\r
+                                               ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '16 16 0') * 0.5;\r
+                                               Sbar_DrawXNum(pos - '118 16 0' - ammo_pos_offset, a, 3, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+                                       }\r
                                }\r
                        }\r
                }\r