// offset the name by player scale, decided by health
if(g_healthsize)
- ent.origin_z -= (g_healthsize - ent.healthvalue) * cvar("hud_shownames_offset_healthsize");
+ ent.origin_z -= (g_healthsize - bound(g_healthsize_min, ent.healthvalue, g_healthsize_max)) * cvar("hud_shownames_offset_healthsize");
traceline(ent.origin, view_origin, 1, ent);