const float TE_CSQC_RACE = 101;\r
const float TE_CSQC_SPAWN = 102;\r
const float TE_CSQC_ZCURVEPARTICLES = 103;\r
-const float TE_CSQC_NEXGUNBEAMPARTICLE = 104;\r
-const float TE_CSQC_LIGHTNINGARC = 105;\r
-const float TE_CSQC_TEAMNAGGER = 106;\r
-const float TE_CSQC_PINGPLREPORT = 107;\r
-const float TE_CSQC_OTHERPLREPORT = 108;\r
-const float TE_CSQC_VOTE = 109;\r
-const float TE_CSQC_VOTERESET = 110;\r
-const float TE_CSQC_ANNOUNCE = 111;\r
-const float TE_CSQC_TARGET_MUSIC = 112;\r
+const float TE_CSQC_LIGHTNINGARC = 104;\r
+const float TE_CSQC_TEAMNAGGER = 105;\r
+const float TE_CSQC_PINGPLREPORT = 106;\r
+const float TE_CSQC_OTHERPLREPORT = 107;\r
+const float TE_CSQC_VOTE = 108;\r
+const float TE_CSQC_VOTERESET = 109;\r
+const float TE_CSQC_ANNOUNCE = 110;\r
+const float TE_CSQC_TARGET_MUSIC = 111;\r
\r
const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder\r
const float RACE_NET_CHECKPOINT_CLEAR = 1;\r
const float STAT_NB_METERSTART = 45;\r
const float STAT_SHOTORG = 46; // compressShotOrigin\r
const float STAT_LEADLIMIT = 47;\r
-const float STAT_BULLETS_LOADED = 48;\r
-const float STAT_STOMACH_LOAD = 49;\r
-const float STAT_STOMACH_DIGESTING = 50;\r
-const float STAT_STOMACH_EATEN = 51;\r
+const float STAT_WINNING = 48;\r
+const float STAT_WEAPON_CLIPLOAD = 49;\r
+const float STAT_WEAPON_CLIPSIZE = 50;\r
+const float STAT_LAST_PICKUP = 51;\r
+const float STAT_VORE_LOAD = 52;\r
+const float STAT_VORE_DIGESTING = 53;\r
+const float STAT_VORE_EATEN = 54;\r
+const float STAT_VORE_CANLEAVE = 55;\r
+const float STAT_VORE_CANSWALLOW = 56;\r
+const float STAT_SBRING1_TYPE = 57;\r
+const float STAT_SBRING1_CLIP = 58;\r
+const float STAT_SBRING2_TYPE = 59;\r
+const float STAT_SBRING2_CLIP = 60;\r
const float CTF_STATE_ATTACK = 1;\r
const float CTF_STATE_DEFEND = 2;\r
const float CTF_STATE_COMMANDER = 3;\r
\r
-const float STAT_HUD = 52;\r
+const float STAT_HUD = 61;\r
const float HUD_NORMAL = 0;\r
\r
// moved that here so the client knows the max.\r