const float STAT_SHOTORG = 46; // compressShotOrigin\r
const float STAT_LEADLIMIT = 47;\r
const float STAT_WINNING = 48;\r
-const float STAT_VORE_LOAD = 49;\r
-const float STAT_VORE_DIGESTING = 50;\r
-const float STAT_VORE_EATEN = 51;\r
-const float STAT_VORE_CANLEAVE = 52;\r
+const float STAT_WEAPON_CLIPLOAD = 49;\r
+const float STAT_WEAPON_CLIPSIZE = 50;\r
+const float STAT_LAST_PICKUP = 51;\r
+const float STAT_VORE_LOAD = 52;\r
+const float STAT_VORE_DIGESTING = 53;\r
+const float STAT_VORE_EATEN = 54;\r
+const float STAT_VORE_CANLEAVE = 55;\r
+const float STAT_VORE_CANSWALLOW = 56;\r
+const float STAT_SBRING1_TYPE = 57;\r
+const float STAT_SBRING1_CLIP = 58;\r
+const float STAT_SBRING2_TYPE = 59;\r
+const float STAT_SBRING2_CLIP = 60;\r
const float CTF_STATE_ATTACK = 1;\r
const float CTF_STATE_DEFEND = 2;\r
const float CTF_STATE_COMMANDER = 3;\r
\r
-const float STAT_HUD = 53;\r
+const float STAT_HUD = 61;\r
const float HUD_NORMAL = 0;\r
\r
// moved that here so the client knows the max.\r
float ATTN_STATIC = 3;\r
float ATTN_MAX = 3.984375;\r
\r
-#define VOL_BASE 0.7\r
-#define VOL_BASEVOICE 1.0\r
+#define VOL_BASE 0.3\r
+#define VOL_BASEVOICE 0.5\r
\r
// this sets sounds and other properties of the projectiles in csqc\r
float PROJECTILE_EXAMPLE = 1; // VoreTournament doesn't use any projectiles by default, so this example will guide us if any will be added in the future\r
float DEATH_TURRET = 10020;\r
float DEATH_QUIET = 10021;\r
float DEATH_DIGESTION = 10022;\r
-float DEATH_STOMACHKICK = 10023;\r
+float DEATH_REGURGITATION = 10023;\r
+float DEATH_STOMACHKICK = 10024;\r
\r
float DEATH_SBMINIGUN = 10030;\r
float DEATH_SBROCKET = 10031;\r