const float STAT_SHOTORG = 46; // compressShotOrigin\r
const float STAT_LEADLIMIT = 47;\r
const float STAT_WINNING = 48;\r
-const float STAT_LAST_PICKUP = 49;\r
-const float STAT_VORE_LOAD = 50;\r
-const float STAT_VORE_DIGESTING = 51;\r
-const float STAT_VORE_EATEN = 52;\r
-const float STAT_VORE_CANLEAVE = 53;\r
+const float STAT_WEAPON_CLIPLOAD = 49;\r
+const float STAT_WEAPON_CLIPSIZE = 50;\r
+const float STAT_LAST_PICKUP = 51;\r
+const float STAT_VORE_LOAD = 52;\r
+const float STAT_VORE_DIGESTING = 53;\r
+const float STAT_VORE_EATEN = 54;\r
+const float STAT_VORE_CANLEAVE = 55;\r
const float CTF_STATE_ATTACK = 1;\r
const float CTF_STATE_DEFEND = 2;\r
const float CTF_STATE_COMMANDER = 3;\r
\r
-const float STAT_HUD = 54;\r
+const float STAT_HUD = 56;\r
const float HUD_NORMAL = 0;\r
\r
// moved that here so the client knows the max.\r