- me.TD(me, 1, 2, e = makeVoretCheckBox(0, "hud_damage", "Damage & Water blur"));\r
- me.TD(me, 1, 1, e = makeVoretCheckBox(0, "hud_powerup", "Sharpening"));\r
- me.TR(me);\r
- me.TDempty(me, 0.2);\r
- me.TD(me, 1, 1, e = makeVoretTextLabel(0, "* damage blur requires 'screen splashes'"));\r
- \r
+ me.TD(me, 1, 2, e = makeVoretCheckBoxEx(0.5, 0, "hud_postprocessing_maxbluralpha", "Damage & Water blur"));\r
+ me.TD(me, 1, 1, e = makeVoretCheckBoxEx(0.5, 0, "hud_powerup", "Powerup sharpen"));\r
+\r