me.TDempty(me, 0.2);\r
me.TD(me, 1, 1.8, e = makeVoretCheckBox(0, "r_shadow_usenormalmap", "Use normal maps"));\r
setDependentOR(e, "r_shadow_realtime_dlight", 1, 1, "r_shadow_realtime_world", 1, 1);\r
me.TDempty(me, 0.2);\r
me.TD(me, 1, 1.8, e = makeVoretCheckBox(0, "r_shadow_usenormalmap", "Use normal maps"));\r
setDependentOR(e, "r_shadow_realtime_dlight", 1, 1, "r_shadow_realtime_world", 1, 1);\r