if(self.status_teamhealing > 1)
if(Swallow_condition_check_bot(prey))
if(prey.team != self.team)
- if(random() * 10 < cvar("bot_ai_vore_decide_teamhealabandon") * skill) // there are 10 bot skill steps
+ if(random() * 10 < cvar("bot_ai_vore_decide_teamhealabandon") * skill / self.bot_voreteamheal) // there are 10 bot skill steps
self.BUTTON_REGURGITATE = TRUE; // release the team mate
entity head;
random_try = random() * 10; // there are 10 bot skill steps
if(prey.items & IT_STRENGTH) // avoid eating bots that have the Strenght powerup
- random_try /= cvar("bot_ai_vore_decide_fear");
+ random_try /= cvar("bot_ai_vore_decide_fear") * self.bot_vorefear;
if(prey.items & IT_INVINCIBLE) // avoid eating bots that have the Invincible powerup
- random_try /= cvar("bot_ai_vore_decide_fear");
- decide_prey = cvar("bot_ai_vore_decide_prey") / (skill * 2 + 1);
- decide_pred = cvar("bot_ai_vore_decide_pred") / (skill * 2 + 1);
+ random_try /= cvar("bot_ai_vore_decide_fear") * self.bot_vorefear;
+ decide_prey = cvar("bot_ai_vore_decide_prey") / (skill * 2 + 1) / self.bot_vorethink;
+ decide_pred = cvar("bot_ai_vore_decide_pred") / (skill * 2 + 1) / self.bot_vorethink;
if(time > self.swallow_retry)
if(Swallow_condition_check_bot(prey))