]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/cl_client.qc
Fix my last fix
[voretournament/voretournament.git] / data / qcsrc / server / cl_client.qc
index 5161d3f6987ce66e7b378dfba6e26b21a33fd631..0c5083a1be47e838f3857c20d16493d8f42ad358 100644 (file)
@@ -435,8 +435,16 @@ string setmodel_state()
        newmodel_name = substring(self.playermodel, 0, strlen(self.playermodel) - 4);\r
        newmodel_extension = substring(self.playermodel, strlen(self.playermodel) - 4, 4);\r
 \r
-       if(self.stomach_load)\r
-               applymodel = strcat(newmodel_name, "_state", ftos(floor(self.stomach_load)), newmodel_extension);\r
+       float vore_state;\r
+       if(self.stomach_load > ceil(g_balance_vore_swallow_limit * 0.666666666666))\r
+               vore_state = 3;\r
+       else if(self.stomach_load > ceil(g_balance_vore_swallow_limit * 0.333333333333))\r
+               vore_state = 2;\r
+       else if(self.stomach_load)\r
+               vore_state = 1;\r
+\r
+       if(vore_state)\r
+               applymodel = strcat(newmodel_name, "_state", ftos(vore_state), newmodel_extension);\r
        else\r
                applymodel = self.playermodel;\r
 \r
@@ -515,7 +523,7 @@ float Client_customizeentityforclient()
        // this is only visible to the prey however, otherwise players would appear as a floating stomach to everyone (ewww)\r
        stomachmodel = strcat(substring(self.playermodel, 0, strlen(self.playermodel) - 4), "_stomach.md3"); // 4 is the extension length\r
 \r
-       if(other.spectatee_status)\r
+       if(other.spectatee_status && other.spectatee_status == num_for_edict(other.enemy))\r
                other = other.enemy; // also do this for the player we are spectating\r
 \r
        // don't do this if we have chase_active enabled, as we'd be seeing a floating stomach from third person view\r
@@ -528,8 +536,12 @@ float Client_customizeentityforclient()
        }\r
 \r
        Client_setmodel(setmodel_state());\r
-       if not(self.predator.classname == "player" || self.fakeprey)\r
+       if not(self.stat_eaten || self.fakeprey)\r
                self.alpha = default_player_alpha;\r
+       else if(cvar("g_vore_neighborprey_distance") && !self.fakeprey && (self.predator == other.predator || self.predator == other.fakepredator) && !(other.cvar_chase_active || other.classname == "observer"))\r
+               self.alpha = default_player_alpha; // allow seeing neighboring prey\r
+       else\r
+               self.alpha = -1; // hide prey\r
        return TRUE;\r
 }\r
 \r
@@ -827,6 +839,7 @@ void PutClientInServer (void)
                RemoveGrabber(self); // Wazat's Grabber\r
 \r
                Vore_DeadPrey_Detach(self);\r
+               self.fakeprey = FALSE; // clear the fakeprey status\r
 \r
                self.classname = "player";\r
                self.wasplayer = TRUE;\r
@@ -1030,7 +1043,7 @@ float ClientInit_SendEntity(entity to, float sf)
        WriteByte(MSG_ENTITY, cvar("g_balance_weaponswitchdelay") * 255.0);\r
 \r
        WriteCoord(MSG_ENTITY, cvar("g_vore"));\r
-       WriteCoord(MSG_ENTITY, cvar("g_balance_vore_swallow_limit"));\r
+       WriteCoord(MSG_ENTITY, g_balance_vore_swallow_limit);\r
        return TRUE;\r
 }\r
 \r
@@ -1609,7 +1622,7 @@ void ChatBubbleThink()
                remove(self);\r
                return;\r
        }\r
-       if ((self.owner.BUTTON_CHAT && !self.owner.deadflag && self.owner.predator.classname != "player" && self.owner.fakepredator.classname != "player")\r
+       if ((self.owner.BUTTON_CHAT && !self.owner.deadflag && !self.owner.stat_eaten && self.owner.fakepredator.classname != "player")\r
 #ifdef TETRIS\r
                || self.owner.tetris_on\r
 #endif\r
@@ -1652,7 +1665,7 @@ void TeamBubbleThink()
                return;\r
        }\r
 //     setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');  // bandwidth hog. setattachment does this now\r
-       if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator || self.owner.predator.classname == "player" || self.owner.fakepredator.classname == "player")\r
+       if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator || self.owner.stat_eaten)\r
                self.model = "";\r
        else\r
        {\r
@@ -1708,10 +1721,31 @@ void UpdateTeamBubble()
        else self.colormod = '1 1 1';\r
 };*/\r
 \r
+.float oldcolormap;\r
 void respawn(void)\r
 {\r
+       if(self.alpha >= 0 && self.modelindex != 0 && cvar("g_respawn_ghosts"))\r
+       {\r
+               self.solid = SOLID_NOT;\r
+               self.takedamage = DAMAGE_NO;\r
+               self.movetype = MOVETYPE_FLY;\r
+               self.velocity = '0 0 1' * cvar("g_respawn_ghosts_speed");\r
+               self.avelocity = randomvec() * cvar("g_respawn_ghosts_speed") * 3 - randomvec() * cvar("g_respawn_ghosts_speed") * 3;\r
+               self.effects |= EF_ADDITIVE;\r
+               self.oldcolormap = self.colormap;\r
+               self.colormap = 512;\r
+               pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);\r
+               if(cvar("g_respawn_ghosts_maxtime"))\r
+                       SUB_SetFade (self, time + cvar("g_respawn_ghosts_maxtime") / 2 + random () * (cvar("g_respawn_ghosts_maxtime") - cvar("g_respawn_ghosts_maxtime") / 2), 1.5);\r
+       }\r
+\r
        CopyBody(1);\r
        self.effects |= EF_NODRAW; // prevent another CopyBody\r
+       if(self.oldcolormap)\r
+       {\r
+               self.colormap = self.oldcolormap;\r
+               self.oldcolormap = 0;\r
+       }\r
        PutClientInServer();\r
 }\r
 \r
@@ -2048,6 +2082,7 @@ void SpectateCopy(entity spectatee) {
        self.dmg_save = spectatee.dmg_save;\r
        self.dmg_inflictor = spectatee.dmg_inflictor;\r
        self.angles = spectatee.v_angle;\r
+       self.scale = spectatee.scale;\r
        self.fixangle = TRUE;\r
        self.stomach_load = spectatee.stomach_load;\r
        self.stat_eaten = spectatee.stat_eaten;\r
@@ -2055,6 +2090,10 @@ void SpectateCopy(entity spectatee) {
        self.stat_digesting = spectatee.stat_digesting;\r
        self.stat_canleave = spectatee.stat_canleave;\r
        self.stat_canswallow = spectatee.stat_canswallow;\r
+       self.stat_sbring1_type = spectatee.stat_sbring1_type;\r
+       self.stat_sbring1_clip = spectatee.stat_sbring1_clip;\r
+       self.stat_sbring2_type = spectatee.stat_sbring2_type;\r
+       self.stat_sbring2_clip = spectatee.stat_sbring2_clip;\r
        setorigin(self, spectatee.origin);\r
        setsize(self, spectatee.mins, spectatee.maxs);\r
        SetZoomState(spectatee.zoomstate);\r
@@ -2246,19 +2285,13 @@ float vercmp(string v1, string v2)
        return vercmp_recursive(v1, v2);\r
 }\r
 \r
-void ApplyHealthSize()\r
+void SetPlayerSize()\r
 {\r
-       if not(cvar("g_healthsize"))\r
-               return;\r
-\r
-       if(self.predator.classname == "player" || self.fakeprey)\r
-       {\r
-               self.view_ofs = PL_CROUCH_VIEW_OFS * self.predator.scale;\r
-               self.scale = 0;\r
-       }\r
-       else\r
+       if(cvar("g_healthsize"))\r
        {\r
-               self.scale = cvar("g_healthsize") / bound(cvar("g_healthsize_min"), self.health, cvar("g_healthsize_max"));\r
+               // change player scale based on the amount of health we have\r
+\r
+               self.scale = bound(cvar("g_healthsize_min"), self.health, cvar("g_healthsize_max")) / cvar("g_healthsize");\r
 \r
                // The following code sets the bounding box to match the player's size.\r
                // It is currently disabled because of issues with engine movement prediction (cl_movement).\r
@@ -2267,14 +2300,22 @@ void ApplyHealthSize()
                if(self.crouch)\r
                {\r
                        //setsize (self, PL_CROUCH_MIN * self.scale, PL_CROUCH_MAX * self.scale);\r
-                       self.view_ofs = PL_CROUCH_VIEW_OFS * self.scale;\r
+                       if(!self.stat_eaten)\r
+                               self.view_ofs = PL_CROUCH_VIEW_OFS * self.scale;\r
                }\r
                else\r
                {\r
                        //setsize (self, PL_MIN * self.scale, PL_MAX * self.scale);\r
-                       self.view_ofs = PL_VIEW_OFS * self.scale;\r
+                       if(!self.stat_eaten)\r
+                               self.view_ofs = PL_VIEW_OFS * self.scale;\r
                }\r
        }\r
+\r
+       if(self.stat_eaten && cvar("g_vore_neighborprey_distance"))\r
+       {\r
+               // resize prey if neighborprey is enabled\r
+               self.scale *= cvar("g_vore_neighborprey_scale");\r
+       }\r
 }\r
 \r
 void ObserverThink()\r
@@ -2465,6 +2506,29 @@ void PlayerPreThink (void)
 \r
                if(frametime)\r
                {\r
+\r
+                       if(self.health <= 0 && cvar("g_deathglow"))\r
+                       {\r
+                               if(self.glowmod_x > 0)\r
+                                       self.glowmod_x -= cvar("g_deathglow") * frametime;\r
+                               else\r
+                                       self.glowmod_x = -1;\r
+                               if(self.glowmod_y > 0)\r
+                                       self.glowmod_y -= cvar("g_deathglow") * frametime;\r
+                               else\r
+                                       self.glowmod_y = -1;\r
+                               if(self.glowmod_z > 0)\r
+                                       self.glowmod_z -= cvar("g_deathglow") * frametime;\r
+                               else\r
+                                       self.glowmod_z = -1;\r
+                       }\r
+                       else\r
+                       {\r
+                               // set weapon and player glowmod\r
+                               self.glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2;\r
+                               self.weaponentity_glowmod = self.glowmod;\r
+                       }\r
+\r
                        player_powerups();\r
                }\r
 \r
@@ -2599,8 +2663,7 @@ void PlayerPreThink (void)
                        }\r
                }\r
 \r
-               // health based player size\r
-               ApplyHealthSize();\r
+               SetPlayerSize();\r
 \r
                FixPlayermodel();\r
 \r