]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/cl_client.qc
Set the proper voice types in code
[voretournament/voretournament.git] / data / qcsrc / server / cl_client.qc
index 3bf2ff0dc364c347cf95544ce1ed44ef716750b5..448fb8d33c525e38fecdeacf8a669eb280daa03d 100644 (file)
@@ -13,10 +13,13 @@ void Announce(string snd) {
 }\r
 \r
 void AnnounceTo(entity e, string snd) {\r
-       msg_entity = e;\r
-       WriteByte(MSG_ONE, SVC_TEMPENTITY);\r
-       WriteByte(MSG_ONE, TE_CSQC_ANNOUNCE);\r
-       WriteString(MSG_ONE, snd);\r
+       if (clienttype(e) == CLIENTTYPE_REAL)\r
+       {\r
+               msg_entity = e;\r
+               WriteByte(MSG_ONE, SVC_TEMPENTITY);\r
+               WriteByte(MSG_ONE, TE_CSQC_ANNOUNCE);\r
+               WriteString(MSG_ONE, snd);\r
+       }\r
 }\r
 \r
 float ClientData_Send(entity to, float sf)\r
@@ -393,8 +396,7 @@ Checks if the argument string can be a valid playermodel.
 Returns a valid one in doubt.\r
 =============\r
 */\r
-// string FallbackPlayerModel = "models/player/vixen.zym";\r
-string FallbackPlayerModel = "models/onslaught/generator.md3"; // TEMPORARY !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\r
+string FallbackPlayerModel = "models/player/vixen.zym";\r
 string CheckPlayerModel(string plyermodel) {\r
        if(strlen(plyermodel) < 4)\r
                return FallbackPlayerModel;\r
@@ -427,16 +429,12 @@ string setmodel_state()
        // set the proper belly model depending on how full we are\r
        string newmodel_name, newmodel_extension, applymodel;\r
 \r
-       tokenizebyseparator(self.playermodel, ".");\r
-       newmodel_name = argv(0);\r
-       newmodel_extension = argv(1);\r
+       // 4 is the extension length\r
+       newmodel_name = substring(self.playermodel, 0, strlen(self.playermodel) - 4);\r
+       newmodel_extension = substring(self.playermodel, strlen(self.playermodel) - 4, 4);\r
 \r
-       if(self.stomach_load >= 3)\r
-               applymodel = strcat(newmodel_name, "_state3.", newmodel_extension);\r
-       else if(self.stomach_load >= 2)\r
-               applymodel = strcat(newmodel_name, "_state2.", newmodel_extension);\r
-       else if(self.stomach_load >= 1)\r
-               applymodel = strcat(newmodel_name, "_state1.", newmodel_extension);\r
+       if(self.stomach_load)\r
+               applymodel = strcat(newmodel_name, "_state", ftos(floor(self.stomach_load)), newmodel_extension);\r
        else\r
                applymodel = self.playermodel;\r
 \r
@@ -471,6 +469,7 @@ void Client_uncustomizeentityforclient()
 float Client_customizeentityforclient()\r
 {\r
        entity modelsource;\r
+       string applymodel;\r
 \r
        if(self.modelindex == 0)\r
                return TRUE;\r
@@ -510,28 +509,28 @@ float Client_customizeentityforclient()
 #endif\r
 \r
        // now change the predator's player model into a stomach model for the prey\r
-       // in other words, when a player is swallowed by another player, the eater becomes an inward stomach model so the prey can see theirself in the stomach\r
+       // in other words, when a player is swallowed by another player, the predator becomes an inward stomach model so the prey can see theirself in the stomach\r
        // this is only visible to the prey however, otherwise players would appear as a floating stomach to everyone (ewww)\r
 \r
        // don't do this if we have chase_active enabled, as we'd be seeing a floating stomach from third person view\r
        if(other.cvar_chase_active > 0 || other.classname == "observer") // the classname check prevents a bug\r
        {\r
                Client_setmodel(setmodel_state());\r
-               if not(self.eater.classname == "player")\r
+               if not(self.predator.classname == "player" || self.fakeprey)\r
                        self.alpha = default_player_alpha;\r
                return TRUE;\r
        }\r
        if(other.spectatee_status)\r
                other = other.enemy; // also do this for the player we are spectating\r
-       if(other.eater == self)\r
+       if(other.predator == self || other.fakepredator == self)\r
        {\r
-               tokenizebyseparator(self.playermodel, ".");\r
-               Client_setmodel(strcat(argv(0), "_stomach.md3"));\r
+               applymodel = strcat(substring(self.playermodel, 0, strlen(self.playermodel) - 4), "_stomach.md3"); // 4 is the extension length\r
+               Client_setmodel(applymodel);\r
                self.alpha = other.cvar_cl_vore_stomachmodel;\r
                return TRUE;\r
        }\r
        Client_setmodel(setmodel_state());\r
-       if not(self.eater.classname == "player")\r
+       if not(self.predator.classname == "player" || self.fakeprey)\r
                self.alpha = default_player_alpha;\r
        return TRUE;\r
 }\r
@@ -562,6 +561,8 @@ void PutObserverInServer (void)
                WriteEntity(MSG_ONE, self);\r
        }\r
 \r
+       Vore_Disconnect();\r
+\r
        kh_Key_DropAll(self, TRUE);\r
 \r
        if(self.flagcarried)\r
@@ -603,7 +604,8 @@ void PutObserverInServer (void)
        self.armorvalue = cvar("g_balance_armor_start");\r
        self.pauserotarmor_finished = 0;\r
        self.pauserothealth_finished = 0;\r
-       self.pauseregen_finished = 0;\r
+       self.pauseregenhealth_finished = 0;\r
+       self.pauseregenarmor_finished = 0;\r
        self.damageforcescale = 0;\r
        self.death_time = 0;\r
        self.dead_frame = 0;\r
@@ -830,11 +832,15 @@ void PutClientInServer (void)
                self.wasplayer = TRUE;\r
                self.iscreature = TRUE;\r
                self.movetype = MOVETYPE_WALK;\r
-               self.solid = SOLID_SLIDEBOX;\r
-               if(cvar("g_playerclip_collisions"))\r
-                       self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;\r
+               if(cvar("g_player_colisions"))\r
+                       self.solid = SOLID_SLIDEBOX;\r
                else\r
-                       self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;\r
+                       self.solid = SOLID_CORPSE;\r
+               self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID;\r
+               if(cvar("g_playerclip_collisions"))\r
+                       self.dphitcontentsmask |= DPCONTENTS_PLAYERCLIP;\r
+               if(clienttype(self) == CLIENTTYPE_BOT && cvar("g_botclip_collisions"))\r
+                       self.dphitcontentsmask |= DPCONTENTS_BOTCLIP;\r
                self.frags = FRAGS_PLAYER;\r
                if(independent_players)\r
                        MAKE_INDEPENDENT_PLAYER(self);\r
@@ -868,13 +874,15 @@ void PutClientInServer (void)
                self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");\r
                self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");\r
                self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");\r
-               self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");\r
+               self.pauseregenhealth_finished = time + cvar("g_balance_pause_health_regen_spawn");\r
+               self.pauseregenarmor_finished = time + cvar("g_balance_pause_armor_regen_spawn");\r
                //extend the pause of rotting if client was reset at the beginning of the countdown\r
                if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?\r
                        self.spawnshieldtime += game_starttime - time;\r
                        self.pauserotarmor_finished += game_starttime - time;\r
                        self.pauserothealth_finished += game_starttime - time;\r
-                       self.pauseregen_finished += game_starttime - time;\r
+                       self.pauseregenhealth_finished += game_starttime - time;\r
+                       self.pauseregenarmor_finished += game_starttime - time;\r
                }\r
                self.damageforcescale = 2;\r
                self.death_time = 0;\r
@@ -914,6 +922,8 @@ void PutClientInServer (void)
 \r
                SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);\r
 \r
+               Vore_DeadPrey_Detach(self);\r
+\r
                self.model = "";\r
                FixPlayermodel();\r
 \r
@@ -1009,11 +1019,12 @@ float ClientInit_SendEntity(entity to, float sf)
                WriteString(MSG_ENTITY, world.fog);\r
        else\r
                WriteString(MSG_ENTITY, "");\r
+       WriteCoord(MSG_ENTITY, cvar("g_campaign"));\r
        WriteByte(MSG_ENTITY, cvar("g_balance_armor_blockpercent") * 255.0);\r
        WriteByte(MSG_ENTITY, cvar("g_balance_weaponswitchdelay") * 255.0);\r
 \r
+       WriteCoord(MSG_ENTITY, cvar("g_vore"));\r
        WriteCoord(MSG_ENTITY, cvar("g_balance_vore_swallow_limit"));\r
-       WriteCoord(MSG_ENTITY, cvar("g_vore_showpreyhealth"));\r
        return TRUE;\r
 }\r
 \r
@@ -1592,7 +1603,7 @@ void ChatBubbleThink()
                remove(self);\r
                return;\r
        }\r
-       if ((self.owner.BUTTON_CHAT && !self.owner.deadflag && self.owner.eater.classname != "player")\r
+       if ((self.owner.BUTTON_CHAT && !self.owner.deadflag && self.owner.predator.classname != "player" && self.owner.fakepredator.classname != "player")\r
 #ifdef TETRIS\r
                || self.owner.tetris_on\r
 #endif\r
@@ -1635,11 +1646,12 @@ void TeamBubbleThink()
                return;\r
        }\r
 //     setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');  // bandwidth hog. setattachment does this now\r
-       if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator || self.owner.eater.classname == "player")\r
+       if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator || self.owner.predator.classname == "player" || self.owner.fakepredator.classname == "player")\r
                self.model = "";\r
        else\r
        {\r
-               if(cvar("g_balance_vore_teamheal") && self.owner.health < cvar("g_balance_vore_teamheal_stable"))\r
+               if(cvar("g_balance_vore_teamheal") && cvar("g_vore_teamvore"))\r
+               if(self.owner.health < cvar("g_balance_vore_teamheal_stable"))\r
                        setmodel(self, "models/misc/teambubbleheal.spr"); // indicate that this player can be teamhealed\r
                else\r
                        setmodel(self, "models/misc/teambubble.spr");\r
@@ -1844,7 +1856,8 @@ float CalcRot(float current, float stable, float rotfactor, float rotframetime)
                return max(stable, current + (stable - current) * rotfactor * rotframetime);\r
 }\r
 \r
-float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)\r
+.float regen_soundtime;\r
+float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit, string regensound)\r
 {\r
        if(current > rotstable)\r
        {\r
@@ -1860,6 +1873,18 @@ float CalcRotRegen(float current, float regenstable, float regenfactor, float re
                {\r
                        current = CalcRegen(current, regenstable, regenfactor, regenframetime);\r
                        current = min(regenstable, current + regenlinear * regenframetime);\r
+\r
+                       if(regensound != "")\r
+                       if(regenfactor || regenlinear)\r
+                       {\r
+                               if(self.regen_soundtime < time)\r
+                               {\r
+                                       msg_entity = self;\r
+                                       if(clienttype(msg_entity) == CLIENTTYPE_REAL)\r
+                                               soundto(MSG_ONE, self, CHAN_AUTO, regensound, VOL_BASE, ATTN_NONE);\r
+                               }\r
+                               self.regen_soundtime = time + 1; // only replay the sound if regen was paused for one second\r
+                       }\r
                }\r
        }\r
 \r
@@ -1899,8 +1924,8 @@ void player_regen (void)
 \r
        if (!g_ca && (!g_lms || cvar("g_lms_regenerate")))\r
        {\r
-               self.armorvalue = CalcRotRegen(self.armorvalue, mina, cvar("g_balance_armor_regen"), cvar("g_balance_armor_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxa, cvar("g_balance_armor_rot"), cvar("g_balance_armor_rotlinear"), rot_mod * frametime * (time > self.pauserotarmor_finished), limita);\r
-               self.health = CalcRotRegen(self.health, minh, cvar("g_balance_health_regen"), cvar("g_balance_health_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxh, cvar("g_balance_health_rot"), cvar("g_balance_health_rotlinear"), rot_mod * frametime * (time > self.pauserothealth_finished), limith);\r
+               self.armorvalue = CalcRotRegen(self.armorvalue, mina, cvar("g_balance_armor_regen"), cvar("g_balance_armor_regenlinear"), regen_mod * frametime * (time > self.pauseregenarmor_finished), maxa, cvar("g_balance_armor_rot"), cvar("g_balance_armor_rotlinear"), rot_mod * frametime * (time > self.pauserotarmor_finished), limita, "misc/armor_regen.ogg");\r
+               self.health = CalcRotRegen(self.health, minh, cvar("g_balance_health_regen"), cvar("g_balance_health_regenlinear"), regen_mod * frametime * (time > self.pauseregenhealth_finished), maxh, cvar("g_balance_health_rot"), cvar("g_balance_health_rotlinear"), rot_mod * frametime * (time > self.pauserothealth_finished), limith, "misc/health_regen.ogg");\r
 \r
                // if player rotted to death...  die!\r
                if(self.health < 1)\r
@@ -1908,7 +1933,7 @@ void player_regen (void)
        }\r
 \r
        if not(self.items & IT_UNLIMITED_WEAPON_AMMO)\r
-               self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, cvar("g_balance_fuel_regen"), cvar("g_balance_fuel_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, cvar("g_balance_fuel_rot"), cvar("g_balance_fuel_rotlinear"), rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);\r
+               self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, cvar("g_balance_fuel_regen"), cvar("g_balance_fuel_regenlinear"), regen_mod * frametime * (time > self.pauseregenhealth_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, cvar("g_balance_fuel_rot"), cvar("g_balance_fuel_rotlinear"), rot_mod * frametime * (time > self.pauserotfuel_finished), limitf, "");\r
 }\r
 \r
 float zoomstate_set;\r
@@ -2000,6 +2025,7 @@ void SpectateCopy(entity spectatee) {
        self.health = spectatee.health;\r
        self.impulse = 0;\r
        self.items = spectatee.items;\r
+       self.last_pickup = spectatee.last_pickup;\r
        self.strength_finished = spectatee.strength_finished;\r
        self.invincible_finished = spectatee.invincible_finished;\r
        self.pressedkeys = spectatee.pressedkeys;\r
@@ -2323,9 +2349,6 @@ void PlayerPreThink (void)
        // core code for the vore system\r
        Vore();\r
 \r
-       if(self.spectatee_status)\r
-               Vore_Disconnect();\r
-\r
        // version nagging\r
        if(self.version_nagtime)\r
                if(self.cvar_g_voretournamentversion)\r
@@ -2611,8 +2634,24 @@ void PlayerPreThink (void)
        if(self.taunt_soundtime)\r
        if(time > self.taunt_soundtime)\r
        {\r
+               switch(self.taunt_soundtype)\r
+               {\r
+                       case TAUNTTYPE_DEATH:\r
+                               PlayerSound(self, playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);\r
+                               break;\r
+                       case TAUNTTYPE_VOREPRED:\r
+                               PlayerSound(self, playersound_pred, CHAN_VOICE, VOICETYPE_AUTOTAUNT); // change this properly\r
+                               break;\r
+                       case TAUNTTYPE_VOREPREY:\r
+                               PlayerSound(self, playersound_prey, CHAN_VOICE, VOICETYPE_AUTOTAUNT); // change this properly\r
+                               break;\r
+                       default:\r
+                               dprint("Incorrect autotaunt type\n");\r
+                               break;\r
+               }\r
+\r
                self.taunt_soundtime = 0;\r
-               PlayerSound(self, playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);\r
+               self.taunt_soundtype = 0;\r
        }\r
 \r
        target_voicescript_next(self);\r