case TAUNTTYPE_DEATH:\r
PlayerSound(self, playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);\r
break;\r
- case TAUNTTYPE_VORE:\r
- PlayerSound(self, playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT); // change this properly\r
+ case TAUNTTYPE_VOREPRED:\r
+ PlayerSound(self, playersound_pred, CHAN_VOICE, VOICETYPE_AUTOTAUNT); // change this properly\r
+ break;\r
+ case TAUNTTYPE_VOREPREY:\r
+ PlayerSound(self, playersound_prey, CHAN_VOICE, VOICETYPE_AUTOTAUNT); // change this properly\r
break;\r
default:\r
dprint("Incorrect autotaunt type\n");\r