newmodel_extension = substring(self.playermodel, strlen(self.playermodel) - 4, 4);\r
\r
float vore_state;\r
- if(self.stomach_load > ceil(g_balance_vore_swallow_limit * 0.666666666666))\r
+ if(self.stomach_load > ceil(g_balance_vore_swallow_limit * 0.6))\r
vore_state = 3;\r
- else if(self.stomach_load > ceil(g_balance_vore_swallow_limit * 0.333333333333))\r
+ else if(self.stomach_load > ceil(g_balance_vore_swallow_limit * 0.3))\r
vore_state = 2;\r
else if(self.stomach_load)\r
vore_state = 1;\r
\r
WriteCoord(MSG_ENTITY, cvar("g_vore"));\r
WriteCoord(MSG_ENTITY, g_balance_vore_swallow_limit);\r
+ WriteCoord(MSG_ENTITY, cvar("g_healthsize"));\r
+\r
+ // tell the client if this server uses armor\r
+ float armor_max;\r
+ if(cvar("g_balance_armor_start") || (cvar("g_lms") && cvar("g_lms_start_armor")) /*|| (inWarmupStage && cvar("g_warmup_start_armor"))*/ || cvar("g_balance_armor_regen") || cvar("g_balance_armor_regenlinear"))\r
+ armor_max = cvar("g_balance_armor_limit");\r
+ WriteCoord(MSG_ENTITY, armor_max);\r
+\r
return TRUE;\r
}\r
\r