Offset the names for scaled players, to match the proper scale
[voretournament/voretournament.git] / data / qcsrc / server / cl_client.qc
index 66b11a02e0b42a531d48e7bd225d4278f683f945..94f5936c99f66a1725cb1aa3769629630b232322 100644 (file)
@@ -1044,6 +1044,7 @@ float ClientInit_SendEntity(entity to, float sf)
 \r
        WriteCoord(MSG_ENTITY, cvar("g_vore"));\r
        WriteCoord(MSG_ENTITY, g_balance_vore_swallow_limit);\r
+       WriteCoord(MSG_ENTITY, cvar("g_healthsize"));\r
 \r
        // tell the client if this server uses armor\r
        float armor_max;\r