WriteCoord(MSG_ENTITY, cvar("g_vore"));\r
WriteCoord(MSG_ENTITY, g_balance_vore_swallow_limit);\r
WriteCoord(MSG_ENTITY, cvar("g_healthsize"));\r
+ WriteCoord(MSG_ENTITY, cvar("g_healthsize_min"));\r
+ WriteCoord(MSG_ENTITY, cvar("g_healthsize_max"));\r
\r
// tell the client if this server uses armor\r
float armor_max;\r