]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/cl_physics.qc
Use pow() for all scale differences, which should make them much more correct, and...
[voretournament/voretournament.git] / data / qcsrc / server / cl_physics.qc
index 36c5f0b14e1d0c5070a74a4a2b7002f5bb0f69e3..4394bdba850ac7c34a431509b44069c102c25036 100644 (file)
@@ -55,8 +55,13 @@ void PlayerJump (void)
        }\r
 \r
        mjumpheight = cvar("sv_jumpvelocity");\r
-       if(self.scale) // we are smaller or larger, so we jump lower or higher\r
-               mjumpheight *= (1 - cvar("g_healthsize_movementfactor")) + cvar("g_healthsize_movementfactor") * self.scale; \r
+       if(cvar("g_healthsize")) // if we are smaller or larger, we jump lower or higher\r
+               mjumpheight *= (1 - cvar("g_healthsize_movementfactor")) + cvar("g_healthsize_movementfactor") * self.scale;\r
+       if(self.swallow_progress_prey) // cut jumping based on swallow progress for prey\r
+               mjumpheight *= 1 - (self.swallow_progress_prey * cvar("g_balance_vore_swallow_speed_cutspd_prey"));\r
+       if(self.swallow_progress_pred) // cut jumping based on swallow progress for preds\r
+               mjumpheight *= 1 - (self.swallow_progress_pred * cvar("g_balance_vore_swallow_speed_cutspd_pred"));\r
+\r
        if (self.waterlevel >= WATERLEVEL_SWIMMING)\r
        {\r
                if (self.watertype == CONTENT_WATER)\r
@@ -502,8 +507,14 @@ void PM_Accelerate(vector wishdir, float wishspeed, float wishspeed0, float acce
        if(speedclamp)\r
                accelqw = -accelqw;\r
 \r
-       if(self.scale) // we are smaller or larger, so we run slower or faster\r
+       if(cvar("g_balance_vore_weight_gravity") > 0) // apply stomach weight\r
+               wishspeed *= 1 - bound(0, self.stomach_load * cvar("g_balance_vore_weight_speed"), 1);\r
+       if(cvar("g_healthsize")) // if we are smaller or larger, we run slower or faster\r
                wishspeed *= (1 - cvar("g_healthsize_movementfactor")) + cvar("g_healthsize_movementfactor") * self.scale; \r
+       if(self.swallow_progress_prey) // cut speed based on swallow progress for prey\r
+               wishspeed *= 1 - (self.swallow_progress_prey * cvar("g_balance_vore_swallow_speed_cutspd_prey"));\r
+       if(self.swallow_progress_pred) // cut speed based on swallow progress for preds\r
+               wishspeed *= 1 - (self.swallow_progress_pred * cvar("g_balance_vore_swallow_speed_cutspd_pred"));\r
 \r
        if(cvar("sv_gameplayfix_q2airaccelerate"))\r
                wishspeed0 = wishspeed;\r
@@ -822,10 +833,6 @@ void SV_PlayerPhysics()
        }\r
 \r
        maxspd_mod *= swampspd_mod; // only one common speed modder please!\r
-       if(cvar("g_balance_vore_weight_gravity") > 0)\r
-               maxspd_mod *= 1 - bound(0, self.stomach_load * cvar("g_balance_vore_weight_speed"), 1); // apply stomach weight\r
-       if(self.swallow_progress_prey && cvar("g_balance_vore_swallow_speed_cutspd"))\r
-               maxspd_mod *= 1 - (self.swallow_progress_prey * cvar("g_balance_vore_swallow_speed_cutspd")); // cut speed based on swallow progress\r
        swampspd_mod = 1;\r
 \r
        // if dead, behave differently\r