mjumpheight = cvar("sv_jumpvelocity");\r
if(self.scale) // we are smaller or larger, so we jump lower or higher\r
mjumpheight *= (1 - cvar("g_healthsize_movementfactor")) + cvar("g_healthsize_movementfactor") * self.scale;\r
- if(self.swallow_progress_prey) // cut jumping based on swallow progress\r
- mjumpheight *= 1 - (self.swallow_progress_prey * cvar("g_balance_vore_swallow_speed_cutspd"));\r
+ if(self.swallow_progress_prey) // cut jumping based on swallow progress for prey\r
+ mjumpheight *= 1 - (self.swallow_progress_prey * cvar("g_balance_vore_swallow_speed_cutspd_prey"));\r
+ if(self.swallow_progress_pred) // cut jumping based on swallow progress for preds\r
+ mjumpheight *= 1 - (self.swallow_progress_pred * cvar("g_balance_vore_swallow_speed_cutspd_pred"));\r
\r
if (self.waterlevel >= WATERLEVEL_SWIMMING)\r
{\r
wishspeed *= 1 - bound(0, self.stomach_load * cvar("g_balance_vore_weight_speed"), 1);\r
if(self.scale) // we are smaller or larger, so we run slower or faster\r
wishspeed *= (1 - cvar("g_healthsize_movementfactor")) + cvar("g_healthsize_movementfactor") * self.scale; \r
- if(self.swallow_progress_prey) // cut speed based on swallow progress\r
- wishspeed *= 1 - (self.swallow_progress_prey * cvar("g_balance_vore_swallow_speed_cutspd"));\r
+ if(self.swallow_progress_prey) // cut speed based on swallow progress for prey\r
+ wishspeed *= 1 - (self.swallow_progress_prey * cvar("g_balance_vore_swallow_speed_cutspd_prey"));\r
+ if(self.swallow_progress_pred) // cut speed based on swallow progress for preds\r
+ wishspeed *= 1 - (self.swallow_progress_pred * cvar("g_balance_vore_swallow_speed_cutspd_pred"));\r
\r
if(cvar("sv_gameplayfix_q2airaccelerate"))\r
wishspeed0 = wishspeed;\r