}\r
\r
.float modelindex_for_playersound;\r
+.float skin_for_playersound;\r
void UpdatePlayerSounds()\r
{\r
if(self.modelindex == self.modelindex_for_playersound)\r
+ if(self.skin == self.skin_for_playersound)\r
return;\r
self.modelindex_for_playersound = self.modelindex;\r
+ self.skin_for_playersound = self.skin;\r
ClearPlayerSounds();\r
LoadPlayerSounds("sound/player/default.sounds", 1);\r
- LoadPlayerSounds(strcat(self.model, ".sounds"), 0);\r
+ if not(LoadPlayerSounds(strcat(self.model, "_", ftos(self.skin), ".", "sounds"), 0))\r
+ LoadPlayerSounds(strcat(self.model, ".", "sounds"), 0);\r
}\r
\r
void GlobalSound(string sample, float chan, float voicetype, float vol)\r