self.dmg_take = self.dmg_take + take;//max(take - 10, 0);\r
self.dmg_inflictor = inflictor;\r
\r
- if (self.health <= -75 && self.modelindex != 0)\r
+ if (self.health <= -cvar("sv_gibhealth") && self.modelindex != 0)\r
{\r
// don't use any animations as a gib\r
self.frame = 0;\r