self.clip_load = self.old_clip_load; // restore the ammo counter, in case we still had ammo in the weapon before reloading\r
\r
// if the gun uses no ammo, max out weapon load, else decrease ammo as we increase weapon load\r
- if(!self.reload_ammo_min)\r
+ if(!self.reload_ammo_min || self.items & IT_UNLIMITED_WEAPON_AMMO)\r
self.clip_load = self.reload_ammo_amount;\r
else\r
{\r
while(self.clip_load < self.reload_ammo_amount && self.(self.current_ammo)) // make sure we don't add more ammo than we have\r
{\r
self.clip_load += 1;\r
- if not(self.items & IT_UNLIMITED_WEAPON_AMMO)\r
- self.(self.current_ammo) -= 1;\r
+ self.(self.current_ammo) -= 1;\r
}\r
}\r
self.weapon_load[self.weapon] = self.clip_load;\r
dprint("Warning: Attempted to reload a weapon that does not have the WEP_FLAG_RELOADABLE flag. Fix your code!\n");\r
return;\r
}\r
-\r
// return if reloading is disabled for this weapon\r
if(!self.reload_ammo_amount)\r
return;\r
-\r
+ // we can't reload weapons inside someone's stomach\r
+ if(self.predator.classname == "player")\r
+ return;\r
// our weapon is fully loaded, no need to reload\r
if (self.clip_load >= self.reload_ammo_amount)\r
return;\r
-\r
// no ammo, so nothing to load\r
if(!self.(self.current_ammo) && self.reload_ammo_min)\r
+ if not(self.items & IT_UNLIMITED_WEAPON_AMMO)\r
{\r
if(clienttype(self) == CLIENTTYPE_REAL && self.reload_complain < time)\r
{\r