other = other.enemy; // also do this for the player we are spectating\r
\r
if not(other.cvar_chase_active || other.classname == "observer") // the observer check prevents a bug\r
other = other.enemy; // also do this for the player we are spectating\r
\r
if not(other.cvar_chase_active || other.classname == "observer") // the observer check prevents a bug\r