float MOVETYPE_BOUNCE = 10;\r
float MOVETYPE_BOUNCEMISSILE = 11; // Like bounce but doesn't lose speed on bouncing\r
//float MOVETYPE_FOLLOW = 12; // 'Attaches' the entity to its aim_ent\r
+float MOVETYPE_FLY_WORLDONLY = 33;\r
\r
float SOLID_NOT = 0;\r
float SOLID_TRIGGER = 1;\r
vector PL_CROUCH_VIEW_OFS = '0 0 15';\r
vector PL_CROUCH_MIN = '-16 -16 -24';\r
vector PL_CROUCH_MAX = '16 16 25';\r
+vector PL_PREY_VIEW_OFS = '0 0 25';\r
+\r
+vector CONSUMABLE_VIEW_OFS = '0 0 25';\r
\r
// Sajt - added these, just as constants. Not sure how you want them actually put in the game, but I just\r
// did this so at least they worked\r
-// NOTE: instagib IS NOT compatible with rocket-arena, so make sure to prevent selecting both in a menu\r
-//float GAME_INSTAGIB = 1; /// everyone gets the nex gun with infinite ammo, and one shot kills\r
-//float GAME_ROCKET_ARENA = 16; /// Everyone starts with a rocket launcher\r
//float GAME_FULLBRIGHT_PLAYERS = 64; /// makes the players model fullbright\r
//float GAME_TEAMS = 128; /// Teams, red/green/yellow/blue\r
\r