// Vore functions\r
\r
.entity predator;\r
+.entity fakepredator;\r
.float digesting;\r
.float stomach_load;\r
.float weapon_delay;\r
.float iscreature;\r
.vector oldvelocity;\r
\r
-.float pauseregen_finished;\r
+.float pauseregenhealth_finished;\r
.float pauserothealth_finished;\r
+.float pauseregenarmor_finished;\r
.float pauserotarmor_finished;\r
.float pauserotfuel_finished;\r
.string item_pickupsound;\r
.float cvar_cl_noantilag;\r
.float cvar_cl_vore_stomachmodel;\r
.float cvar_cl_vore_cameraspeed;\r
+.float cvar_cl_vore_punchangle;\r
.float cvar_chase_active;\r
\r
void Announce(string snd);\r
// TODO implemented fall and falling\r
#define ALLPLAYERSOUNDS \\r
_VOICEMSG(death) \\r
+ _VOICEMSG(fall) \\r
_VOICEMSG(drown) \\r
_VOICEMSG(gasp) \\r
_VOICEMSG(swallow) \\r
.float hitplotfh;\r
.string noise4;\r
\r
+.float last_pickup;\r
+\r
.float stat_hit;\r
.float stat_fired;\r
.float stat_count;\r