if (attacker.isbot)\r
damage = damage * bound(0.1, (skill + 5) * 0.1, 1);\r
\r
+ // if a predator is taking damage, check if he should regurgitate any prey\r
+ if(cvar("g_balance_vore_escapeprobability"))\r
+ {\r
+ entity e;\r
+ FOR_EACH_PLAYER(e)\r
+ {\r
+ if(e.predator == targ)\r
+ if(random() < cvar("g_balance_vore_escapeprobability"))\r
+ Vore_Regurgitate(e);\r
+ }\r
+ }\r
+\r
// nullify damage if teamplay is on\r
if(deathtype != DEATH_TELEFRAG)\r
if(attacker.classname == "player")\r