.entity pusher;\r
\r
.float taunt_soundtime;\r
-.float taunt_soundtimefiltered;\r
.float taunt_soundtype;\r
\r
-void SetAutoTaunt(entity e, float t_soundtime, float t_soundtimefiltered, float soundtype)\r
+void SetAutoTaunt(entity e, float t_soundtime, float soundtype)\r
{\r
e.taunt_soundtime = t_soundtime;\r
- e.taunt_soundtimefiltered = t_soundtimefiltered;\r
e.taunt_soundtype = soundtype;\r
}\r
\r
centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, blood_message, "^4You ate ^7", s, GetAdvancedDeathReports(targ)));\r
centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, victim_message, "^1You were eaten by ^7", a, GetAdvancedDeathReports(attacker)));\r
}\r
- SetAutoTaunt(attacker, time + 1, FALSE, TAUNTTYPE_DEATH);\r
+ SetAutoTaunt(attacker, time + 1, TAUNTTYPE_DEATH);\r
}\r
}\r
else\r
centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, blood_message, "^4You killed ^7", s, GetAdvancedDeathReports(targ)));\r
centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, victim_message, "^1You were killed by ^7", a, GetAdvancedDeathReports(attacker)));\r
}\r
- SetAutoTaunt(attacker, time + 1, FALSE, TAUNTTYPE_DEATH);\r
+ SetAutoTaunt(attacker, time + 1, TAUNTTYPE_DEATH);\r
}\r
}\r
\r