bprint ("^1",s, "^1 burned to death\n");\r
else if (deathtype == DEATH_DIGESTION)\r
bprint ("^1",s, "^1 was digested\n");\r
+ else if (deathtype == DEATH_REGURGITATION)\r
+ bprint ("^1",s, "^1 regurgitated to death\n");\r
else if (deathtype == DEATH_STOMACHKICK)\r
bprint ("^1",s, "^1 was ripped apart from the inside\n");\r
else if (deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET)\r
bprint ("^1",s, "^1 was burnt to death by ^1", a, "\n");\r
else if (deathtype == DEATH_DIGESTION)\r
bprint ("^1",s, "^1 was digested by ^1", a, "\n");\r
+ else if (deathtype == DEATH_REGURGITATION)\r
+ bprint ("^1",s, "^1 regurgitated to death due to ^1", a, "\n");\r
else if (deathtype == DEATH_STOMACHKICK)\r
bprint ("^1",s, "^1 was ripped apart from the inside by ^1", a, "\n");\r
else if (deathtype == DEATH_CUSTOM)\r
if (attacker.isbot)\r
damage = damage * bound(0.1, (skill + 5) * 0.1, 1);\r
\r
- // if a predator is taking damage, check if he should regurgitate any prey\r
+ // if a predator is taking damage, check if he should regurgitate his prey, based on the damage he took\r
if(cvar("g_balance_vore_escapeprobability"))\r
{\r
entity e;\r
FOR_EACH_PLAYER(e)\r
{\r
- if(e.predator == targ)\r
- if(random() < cvar("g_balance_vore_escapeprobability"))\r
+ if(e.predator != world && e.predator == targ)\r
+ if(random() < cvar("g_balance_vore_escapeprobability") * damage)\r
Vore_Regurgitate(e);\r
}\r
}\r