self.owner.typehitsound += 1;\r
else\r
self.owner.hitsound += 1;\r
+ W_Grabber_UpdateStats(self.owner, FALSE, TRUE); // count this as a hit\r
}\r
\r
SetMovetypeFollow(self, other);\r
- W_Grabber_UpdateStats(self.owner, FALSE, TRUE); // count this as a hit\r
WarpZone_RefSys_BeginAddingIncrementally(self, self.aiment);\r
}\r
\r