if(other.movetype != MOVETYPE_NONE)\r
{\r
SetMovetypeFollow(self, other);\r
+ W_Grabber_UpdateStats(self.owner, FALSE, TRUE); // count this as a hit\r
WarpZone_RefSys_BeginAddingIncrementally(self, self.aiment);\r
}\r
\r
local entity missile;\r
local vector org;\r
\r
+ W_Grabber_UpdateStats(self, TRUE, FALSE);\r
+\r
if((arena_roundbased && time < warmup) || (time < game_starttime))\r
return;\r
\r