if(other)\r
if(other.movetype != MOVETYPE_NONE)\r
{\r
+ if(other.classname == "player")\r
+ {\r
+ if(other.BUTTON_CHAT)\r
+ self.owner.typehitsound += 1;\r
+ else\r
+ self.owner.hitsound += 1;\r
+ }\r
+\r
SetMovetypeFollow(self, other);\r
W_Grabber_UpdateStats(self.owner, FALSE, TRUE); // count this as a hit\r
WarpZone_RefSys_BeginAddingIncrementally(self, self.aiment);\r