}\r
}\r
\r
-vector PL_VIEW_OFS;\r
-vector PL_MIN;\r
-vector PL_MAX;\r
-vector PL_CROUCH_VIEW_OFS;\r
-vector PL_CROUCH_MIN;\r
-vector PL_CROUCH_MAX;\r
+// you need an init method to set them somewhere\r
+// default values simply become constant\r
+const vector PL_VIEW_OFS;\r
+const vector PL_MIN;\r
+const vector PL_MAX;\r
+const vector PL_CROUCH_VIEW_OFS;\r
+const vector PL_CROUCH_MIN;\r
+const vector PL_CROUCH_MAX;\r
\r
float spawnpoint_nag;\r
void relocate_spawnpoint()\r
{\r
+ // this code wouldn't work anyways, they're constants by having default assignment in a header.\r
+#if 0\r
PL_VIEW_OFS = stov(cvar_string("sv_player_viewoffset"));\r
PL_MIN = stov(cvar_string("sv_player_mins"));\r
PL_MAX = stov(cvar_string("sv_player_maxs"));\r
PL_CROUCH_VIEW_OFS = stov(cvar_string("sv_player_crouch_viewoffset"));\r
PL_CROUCH_MIN = stov(cvar_string("sv_player_crouch_mins"));\r
PL_CROUCH_MAX = stov(cvar_string("sv_player_crouch_maxs"));\r
+#endif\r
\r
// nudge off the floor\r
setorigin(self, self.origin + '0 0 1');\r