GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);\r
GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);\r
GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");\r
- GetCvars_handleFloat(s, f, cvar_cl_autotaunt_repeat, "cl_autotaunt_repeat");\r
GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");\r
GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");\r
GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");\r
GetCvars_handleFloat(s, f, cvar_cl_vore_stomachmodel, "cl_vore_stomachmodel");\r
GetCvars_handleFloat(s, f, cvar_cl_vore_cameraspeed, "cl_vore_cameraspeed");\r
GetCvars_handleFloat(s, f, cvar_cl_vore_punchangle, "cl_vore_punchangle");\r
+ GetCvars_handleFloat(s, f, cvar_cl_vore_kick_punchangle, "cl_vore_kick_punchangle");\r
GetCvars_handleFloat(s, f, cvar_cl_vore_autodigest, "cl_vore_autodigest");\r
\r
self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);\r
precache_sound ("misc/hit.wav");\r
precache_sound ("misc/typehit.wav");\r
precache_sound ("misc/unavailable.wav");\r
+ precache_sound ("misc/forbidden.wav");\r
+ precache_sound ("misc/beep.ogg");\r
PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));\r
PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));\r
precache_sound ("misc/null.wav");\r