]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/miscfunctions.qc
Play beep sound when a team mate was healed to the maximum amount, to both the prey...
[voretournament/voretournament.git] / data / qcsrc / server / miscfunctions.qc
index 348d3f2b7cc32dd0882a0c8ce10157c896b4b828..28d8316fb4f362624a3774885a1cb798550b73e8 100644 (file)
@@ -608,7 +608,6 @@ void GetCvars(float f)
        GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);\r
        GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);\r
        GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");\r
-       GetCvars_handleFloat(s, f, cvar_cl_autotaunt_repeat, "cl_autotaunt_repeat");\r
        GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");\r
        GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");\r
        GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");\r
@@ -619,6 +618,7 @@ void GetCvars(float f)
        GetCvars_handleFloat(s, f, cvar_cl_vore_stomachmodel, "cl_vore_stomachmodel");\r
        GetCvars_handleFloat(s, f, cvar_cl_vore_cameraspeed, "cl_vore_cameraspeed");\r
        GetCvars_handleFloat(s, f, cvar_cl_vore_punchangle, "cl_vore_punchangle");\r
+       GetCvars_handleFloat(s, f, cvar_cl_vore_kick_punchangle, "cl_vore_kick_punchangle");\r
        GetCvars_handleFloat(s, f, cvar_cl_vore_autodigest, "cl_vore_autodigest");\r
 \r
        self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);\r
@@ -1411,6 +1411,8 @@ void precache()
     precache_sound ("misc/hit.wav");\r
        precache_sound ("misc/typehit.wav");\r
        precache_sound ("misc/unavailable.wav");\r
+       precache_sound ("misc/forbidden.wav");\r
+       precache_sound ("misc/beep.ogg");\r
     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));\r
     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));\r
     precache_sound ("misc/null.wav");\r