]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/sv_main.qc
Use pow() for all scale differences, which should make them much more correct, and...
[voretournament/voretournament.git] / data / qcsrc / server / sv_main.qc
index 4fadff7683237ceddfb238bf1f8db4a6fd9a7b23..2b86df7e56e9d66d403d47cc7beb3d32150d306d 100644 (file)
@@ -70,12 +70,12 @@ void CreatureFrame (void)
                        if(!(g_cts && !cvar("g_cts_selfdamage")))\r
                        {\r
                                dm = vlen(self.oldvelocity) - vlen(self.velocity); // dm is now the velocity DECREASE. Velocity INCREASE should never cause a sound or any damage.\r
-                               if(self.scale) // we are smaller or larger, so we take more or less falling damage\r
-                                       dm *= (1 + cvar("g_healthsize_movementfactor")) - cvar("g_healthsize_movementfactor") * self.scale; \r
                                if (self.deadflag)\r
                                        dm = (dm - cvar("g_balance_falldamage_deadminspeed")) * cvar("g_balance_falldamage_factor");\r
                                else\r
                                        dm = min((dm - cvar("g_balance_falldamage_minspeed")) * cvar("g_balance_falldamage_factor"), cvar("g_balance_falldamage_maxdamage"));\r
+                               if(cvar("g_healthsize")) // if we are smaller or larger, we take more or less falling damage\r
+                                       dm *= (1 + cvar("g_healthsize_movementfactor")) - cvar("g_healthsize_movementfactor") * self.scale; \r
                                if (dm > 0)\r
                                        Damage (self, world, world, dm, DEATH_FALL, self.origin, '0 0 0');\r
                                else if(vlen(self.velocity) > 100000 && cvar("developer"))\r