]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/vore.qc
Properly set and update the swallow model
[voretournament/voretournament.git] / data / qcsrc / server / vore.qc
index d0abeb65659279c267c1929c83d68cf66e4500d9..01c58f3704a90593f6dcecfeb29a3cf136ff2ded 100644 (file)
@@ -199,6 +199,57 @@ void Vore_AutoDigest(entity e)
        e.digesting = TRUE;\r
 }\r
 \r
+void Vore_SwallowModel_Think()\r
+{\r
+       //update the necessary angles to match our view\r
+       self.angles_x = self.owner.angles_x;\r
+       self.view_ofs = self.owner.view_ofs;\r
+       self.alpha = self.owner.cvar_cl_vore_stomachmodel;\r
+\r
+       // if our swallow progress is gone, the swallow model must also go\r
+       /*if(!self.owner.swallow_progress_prey)\r
+       {\r
+               self.nextthink = 0;\r
+               remove(self);\r
+               self = world;\r
+               return;\r
+       }*/\r
+\r
+       self.nextthink = time;\r
+}\r
+\r
+.entity swallow_model;\r
+void Vore_SwallowModel_Update(entity prey)\r
+{\r
+       // if we don't have a swallow model already, spawn one\r
+       if(!prey.swallow_model)\r
+       {\r
+               prey.swallow_model = spawn();\r
+               \r
+               prey.swallow_model.movetype = MOVETYPE_FOLLOW;\r
+               prey.swallow_model.solid = SOLID_NOT;\r
+\r
+               prey.swallow_model.skin = self.skin;\r
+               prey.swallow_model.scale = self.scale;\r
+\r
+               // apply the properties of the prey\r
+               prey.swallow_model.aiment = prey;\r
+\r
+               prey.swallow_model.owner = prey; // owned by the prey\r
+               prey.swallow_model.enemy = self; // enemy is the predator\r
+               prey.swallow_model.think = Vore_SwallowModel_Think;\r
+               prey.swallow_model.nextthink = time;\r
+       }\r
+\r
+       // if the model or skin of the prey's swallow model don't match those of our current predator, change them\r
+       string swallow_mdl;\r
+       swallow_mdl = strcat(substring(self.playermodel, 0, strlen(self.playermodel) - 4), "_swallow.md3"); // 4 is the extension length\r
+       if(prey.swallow_model.model != swallow_mdl)\r
+               setmodel(prey.swallow_model, swallow_mdl);\r
+       if(prey.swallow_model.skin != self.skin)\r
+               prey.swallow_model.skin = self.skin;\r
+}\r
+\r
 .entity pusher;\r
 .float pushltime;\r
 void Vore_Swallow(entity e)\r
@@ -255,9 +306,20 @@ void Vore_SwallowStep(entity e)
                return;\r
        }\r
 \r
+       Vore_SwallowModel_Update(e);\r
+\r
        // increase the progress value until it reaches 1, then swallow the player\r
        if(e.swallow_progress_prey < 1)\r
-               e.swallow_progress_prey += cvar("g_balance_vore_swallow_speed_fill") * frametime;\r
+       {\r
+               float fill;\r
+               fill = cvar("g_balance_vore_swallow_speed_fill") * frametime;\r
+               if(cvar("g_balance_vore_swallow_speed_fill_scalediff")) // fill rate depends on predator size compared to prey size\r
+                       fill *= (self.scale / e.scale);\r
+               if(cvar("g_balance_vore_swallow_speed_fill_stomachload") && e.stomach_load) // fill rate is influenced by the prey's stomach load\r
+                       fill /= e.stomach_load;\r
+\r
+               e.swallow_progress_prey += fill;\r
+       }\r
        else\r
        {\r
                Vore_Swallow(e);\r
@@ -292,6 +354,10 @@ void Vore_Regurgitate(entity e)
        e.pusher = e.predator; // allows us to frag players by regurgitating them in deadly pits\r
        e.pushltime = time + cvar("g_maxpushtime");\r
 \r
+       // regurgitated prey is given this amount of swallow progress, to simulate being more vulnerable\r
+       if(cvar("g_balance_vore_swallow_speed_fill"))\r
+               e.swallow_progress_prey = cvar("g_balance_vore_regurgitate_swallowprogress");\r
+\r
        PlayerSound(e.predator, playersound_regurgitate, CHAN_VOICE, VOICETYPE_PLAYERSOUND);\r
        setanim(e.predator, e.predator.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
        pointparticles(particleeffectnum("regurgitate"), e.predator.origin, '0 0 0', 1);\r
@@ -403,8 +469,8 @@ void Vore_Digest()
                damage = cvar("g_balance_vore_digestion_damage") / reduce;\r
 \r
                // apply player scale to digestion damage\r
-               if(cvar("g_balance_vore_digestion_playerscale"))\r
-                       damage *= self.predator.scale;\r
+               if(cvar("g_balance_vore_digestion_scalediff"))\r
+                       damage *= (self.predator.scale / self.scale);\r
 \r
                Damage(self, self.predator, self.predator, damage, DEATH_DIGESTION, self.origin, '0 0 0');\r
                if(cvar("g_balance_vore_digestion_vampire") && self.predator.health < cvar("g_balance_vore_digestion_vampire_stable"))\r
@@ -455,10 +521,10 @@ void Vore_StomachKick()
                force = v_forward * cvar("g_balance_vore_kick_force");\r
 \r
                // apply player scale to the damage / force of the kick\r
-               if(cvar("g_balance_vore_kick_playerscale"))\r
+               if(cvar("g_balance_vore_kick_scalediff"))\r
                {\r
-                       damage *= self.scale;\r
-                       force *= self.scale;\r
+                       damage *= (self.scale / self.predator.scale);\r
+                       force *= (self.scale / self.predator.scale);\r
                }\r
 \r
                Damage(self.predator, self, self, damage, DEATH_STOMACHKICK, self.predator.origin, force);\r