]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/vore.qc
Limit g_balance_vore_swallow_limit between 1 and 9. This fixes some small bugs, such...
[voretournament/voretournament.git] / data / qcsrc / server / vore.qc
index 154817c831ed28b961979050e5ef1ca255b62aec..0b0e01cd115677bd1d5fa31959204123b95d9f1c 100644 (file)
@@ -43,8 +43,8 @@ float Swallow_condition_check(entity prey)
                        swallow_complain = "You cannot swallow your team mates\n";\r
                else if(!cvar("g_vore_spawnshield") && prey.spawnshieldtime > time)\r
                        swallow_complain = "You cannot swallow someone protected by the spawn shield\n";\r
-               else if(self.stomach_load >= cvar("g_balance_vore_swallow_limit"))\r
-                       swallow_complain = strcat("You cannot swallow more than ^2", cvar_string("g_balance_vore_swallow_limit"), "^7 players at a time\n");\r
+               else if(self.stomach_load >= g_balance_vore_swallow_limit)\r
+                       swallow_complain = strcat("You cannot swallow more than ^2", ftos(g_balance_vore_swallow_limit), "^7 players at a time\n");\r
                else if(cvar("g_vore_biggergut") && prey.stomach_load > self.stomach_load)\r
                        swallow_complain = "You cannot swallow someone with a bigger stomach than yours\n";\r
                else if(cvar("g_vore_biggersize") && prey.scale > self.scale)\r
@@ -96,19 +96,67 @@ float Vore_CanLeave()
 }\r
 \r
 // position the camera properly for prey\r
-void Vore_SetCamera()\r
+void Vore_SetPreyPositions()\r
 {\r
-       if not(self.stat_eaten)\r
-               return;\r
+       // self is the predator and head is the prey\r
 \r
-       self.view_ofs = PL_PREY_VIEW_OFS;\r
+       local entity head;\r
+       local vector origin_apply;\r
+       local float position_counter;\r
 \r
-       float prey_height;\r
-       if(self.fakeprey)\r
-               prey_height = (self.scale - self.fakepredator.scale) * cvar("g_healthsize_vore_pos");\r
-       else\r
-               prey_height = (self.scale - self.predator.scale) * cvar("g_healthsize_vore_pos");\r
-       self.view_ofs_z += prey_height;\r
+       // In order to allow prey to see each other in the stomach, we must position each occupant differently,\r
+       // else all players overlap in the center. To do this, we run a loop on all players in the same stomach.\r
+       // For each player, the origin is updated, then a new origin is used for the next player.\r
+       // This requires that no more than 9 players may be in the stomach at a time!\r
+       FOR_EACH_PLAYER(head)\r
+       {\r
+               if(head.predator == self)\r
+               {\r
+                       switch(position_counter)\r
+                       {\r
+                               case 0:\r
+                                       origin_apply = '0 0 0'; // first occupant sits in the middle\r
+                                       break;\r
+                               case 1:\r
+                                       origin_apply = '1 0 0'; // second occupant sits in the front\r
+                                       break;\r
+                               case 2:\r
+                                       origin_apply = '-1 0 0'; // third occupant sits in the back\r
+                                       break;\r
+                               case 3:\r
+                                       origin_apply = '0 1 0'; // fourth occupant sits in the right\r
+                                       break;\r
+                               case 4:\r
+                                       origin_apply = '0 -1 0'; // fifth occupant sits in the left\r
+                                       break;\r
+                               case 5:\r
+                                       origin_apply = '1 1 0'; // sixth occupant sits in the front-right\r
+                                       break;\r
+                               case 6:\r
+                                       origin_apply = '-1 1 0'; // seventh occupant sits in the back-right\r
+                                       break;\r
+                               case 7:\r
+                                       origin_apply = '1 -1 0'; // eigth occupant sits in the front-left\r
+                                       break;\r
+                               case 8:\r
+                                       origin_apply = '-1 -1 0'; // ninth occupant sits in the back-left\r
+                                       break;\r
+                               default:\r
+                                       break;\r
+                       }\r
+\r
+                       // since prey have their predators set as an aiment, view_ofs will specify the real origin of prey, not just the view offset\r
+                       head.view_ofs = PL_PREY_VIEW_OFS + origin_apply * cvar("g_vore_neighborprey_distance");\r
+                       head.view_ofs_z *= self.scale; // stomach center depends on predator scale\r
+\r
+                       // change prey height based on scale\r
+                       float prey_height;\r
+                               prey_height = (head.scale - self.scale) * cvar("g_healthsize_vore_pos");\r
+                       head.view_ofs_z += prey_height;\r
+\r
+                       position_counter += 1;\r
+               }\r
+       }\r
 }\r
 \r
 .float gurgle_oldstomachload;\r
@@ -321,18 +369,25 @@ void Vore_Digest()
 {\r
        // apply digestion to prey\r
 \r
-       if(time > self.predator.digestion_step)\r
+       if(time > self.digestion_step)\r
        {\r
-               Damage(self, self.predator, self.predator, cvar("g_balance_vore_digestion_damage"), DEATH_DIGESTION, self.origin, '0 0 0');\r
+               // if distributed digestion is enabled, reduce digestion strength by the number of prey in our stomach\r
+               float reduce;\r
+               if(cvar("g_balance_vore_digestion_distribute"))\r
+                       reduce = self.predator.stomach_load;\r
+               else\r
+                       reduce = 1;\r
+\r
+               Damage(self, self.predator, self.predator, cvar("g_balance_vore_digestion_damage") / reduce, DEATH_DIGESTION, self.origin, '0 0 0');\r
                if(cvar("g_balance_vore_digestion_vampire") && self.predator.health < cvar("g_balance_vore_digestion_vampire_stable"))\r
-                       self.predator.health += cvar("g_balance_vore_digestion_vampire");\r
+                       self.predator.health += cvar("g_balance_vore_digestion_vampire") / reduce;\r
 \r
                if (self.predator.digestsound_finished < time)\r
                {\r
                        PlayerSound (self.predator, playersound_digest, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);\r
                        self.predator.digestsound_finished = time + 0.5;\r
                }\r
-               self.predator.digestion_step = time + steptime;\r
+               self.digestion_step = time + steptime;\r
        }\r
 \r
        if(self.deadflag != DEAD_NO)\r
@@ -374,9 +429,6 @@ void Vore_StomachKick()
                self.predator.punchangle_x -= cvar("g_balance_vore_kick_predator_punchangle");\r
                self.punchangle_x += cvar("g_balance_vore_kick_prey_punchangle");\r
 \r
-               if(random() < cvar("g_balance_vore_kick_escapeprobability"))\r
-                       Vore_Regurgitate(self);\r
-\r
                self.stomachkick_delay = time + cvar("g_balance_vore_kick_delay");\r
        }\r
 }\r
@@ -434,15 +486,30 @@ void Vore_AutoTaunt()
 \r
 void Vore_SetSbarRings()\r
 {\r
-       if(time <= self.action_delay)\r
+       // first clear the ring stats, then configure them if needed\r
+       self.stat_sbring1_type = self.stat_sbring1_clip = 0;\r
+       self.stat_sbring2_type = self.stat_sbring2_clip = 0;\r
+\r
+       if(self.stat_eaten)\r
        {\r
-               self.stat_sbring1_type = 1; // ring shows vore action delay\r
-               self.stat_sbring1_clip = bound(0, (time / self.action_delay - 1) / ((self.action_delay - cvar("g_balance_vore_action_delay")) / self.action_delay - 1), 1);\r
+               if(time <= self.stomachkick_delay)\r
+               {\r
+                       self.stat_sbring1_type = 2; // ring shows stomach kick delay, empties with progress\r
+                       self.stat_sbring1_clip = bound(0, (time / self.stomachkick_delay - 1) / ((self.stomachkick_delay - cvar("g_balance_vore_kick_delay")) / self.stomachkick_delay - 1), 1);\r
+               }\r
        }\r
        else\r
        {\r
-               self.stat_sbring1_type = 0;\r
-               self.stat_sbring1_clip = 0;\r
+               if(time <= self.action_delay)\r
+               {\r
+                       self.stat_sbring1_type = 1; // ring shows vore action delay, empties with progress\r
+                       self.stat_sbring1_clip = bound(0, (time / self.action_delay - 1) / ((self.action_delay - cvar("g_balance_vore_action_delay")) / self.action_delay - 1), 1);\r
+               }\r
+               if(time <= self.regurgitate_prepare)\r
+               {\r
+                       self.stat_sbring2_type = 1; // ring shows regurgitation preparing, fills with progress\r
+                       self.stat_sbring2_clip = 1 - bound(0, (time / self.regurgitate_prepare - 1) / ((self.regurgitate_prepare - cvar("g_balance_vore_regurgitate_delay")) / self.regurgitate_prepare - 1), 1);\r
+               }\r
        }\r
 }\r
 \r
@@ -599,7 +666,7 @@ void Vore()
 // Code that addresses the prey:\r
 // --------------------------------\r
 \r
-       Vore_SetCamera();\r
+       Vore_SetPreyPositions();\r
 \r
        // keepdeadprey - detach dead prey if their predator died or got swallowed\r
        if(self.fakeprey)\r