if(stov(cvar_string("g_vore_regurgitatecolor_released")))\r
e.colormod = stov(cvar_string("g_vore_regurgitatecolor_released"));\r
\r
- if(e.eater.team == e.team && teamplay)\r
+ if(e.team == e.eater.team && teamplay)\r
+ {\r
+ centerprint(e, "^3You have been swallowed by a team mate, don't kick!");\r
centerprint(e.eater, "^3You have swallowed a team mate, use caution!");\r
+ }\r
\r
PlayerSound(e.eater, playersound_swallow, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
setanim(e.eater, e.eater.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
}\r
}\r
\r
+void Vore_StomachLeave()\r
+{\r
+ // allows players to get out of their predator at will in some circumstances, such as team mates\r
+\r
+ float canleave;\r
+ canleave = (teams_matter && self.team == self.eater.team); // currently, the only circumstance where you can use this if for team mates\r
+\r
+ if(canleave)\r
+ Vore_Regurgitate(self);\r
+ else if(time > self.complain_swallow)\r
+ {\r
+ play2(self, "weapons/unavailable.wav");\r
+ sprint(self, strcat("You may not willingly get out of ", self.eater.netname, "\n"));\r
+ self.complain_swallow = time + complain_delay;\r
+ }\r
+}\r
+\r
.float gurglesound_finished, gurglesound_oldstomachload;\r
void Vore_Gurglesound()\r
{\r
\r
if(self.BUTTON_ATCK)\r
Vore_StomachKick();\r
+ else if(self.BUTTON_ATCK2)\r
+ Vore_StomachLeave();\r
\r
Vore_CameraEffect_Apply();\r
}
\ No newline at end of file