Use modelindex to hide dead fakeprey. Also fix another issue, which was causing the...
[voretournament/voretournament.git] / data / qcsrc / server / vore.qc
index c4b467e..1df5d2f 100644 (file)
@@ -286,7 +286,7 @@ void Vore_DeadPrey_Configure(entity e)
        e.aiment = e.fakepredator;\r
 \r
        // completely remove the dead body\r
-       e.alpha = -1;\r
+       e.modelindex = 0;\r
 }\r
 \r
 void Vore_DeadPrey_Detach(entity e)\r