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Use modelindex to hide dead fakeprey. Also fix another issue, which was causing the...
[voretournament/voretournament.git]
/
data
/
qcsrc
/
server
/
vore.qc
diff --git
a/data/qcsrc/server/vore.qc
b/data/qcsrc/server/vore.qc
index
c4b467e
..
1df5d2f
100644
(file)
--- a/
data/qcsrc/server/vore.qc
+++ b/
data/qcsrc/server/vore.qc
@@
-286,7
+286,7
@@
void Vore_DeadPrey_Configure(entity e)
e.aiment = e.fakepredator;
\r
\r
// completely remove the dead body
\r
- e.
alpha = -1
;
\r
+ e.
modelindex = 0
;
\r
}
\r
\r
void Vore_DeadPrey_Detach(entity e)
\r