\r
if(teams_matter && e.team == e.predator.team)\r
{\r
- centerprint(e, "^3You have been swallowed by a team mate, don't kick!");\r
- centerprint(e.predator, "^3You have swallowed a team mate, use caution!");\r
+ if(cvar("g_vore_kick"))\r
+ centerprint(e, "^3You have been swallowed by a team mate, don't kick!");\r
+ if(cvar("g_vore_digestion"))\r
+ centerprint(e.predator, "^3You have swallowed a team mate, don't digest!");\r
}\r
\r
PlayerSound(e.predator, playersound_swallow, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
{\r
self.health += cvar("g_balance_vore_teamheal");\r
self.teamheal_step = time + steptime;\r
+\r
+ // play beep sound when a team mate was healed to the maximum amount, to both the prey and the predator\r
+ if(self.health >= cvar("g_balance_vore_teamheal_stable"))\r
+ {\r
+ play2(self, "misc/beep.ogg");\r
+ play2(self.predator, "misc/beep.ogg");\r
+ }\r
}\r
}\r
\r