+\r
+ // play beep sound when a team mate was healed to the maximum amount, to both the prey and the predator\r
+ if(self.health >= cvar("g_balance_vore_teamheal_stable"))\r
+ {\r
+ play2(self, "misc/beep.ogg");\r
+ play2(self.predator, "misc/beep.ogg");\r
+ }\r