]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/vore.qc
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[voretournament/voretournament.git] / data / qcsrc / server / vore.qc
index 3a7982db82dddd0393b31c0851c3dc3faa9d4fbc..48ea0c6e8d63ddf3a3a042967f39c5bc44e4a1f1 100644 (file)
@@ -6,7 +6,7 @@ const float button_delay = 0.5;
 const float steptime = 0.1;\r
 const float system_delay_time = 0.1;\r
 \r
-.float vore_oldmovetype, vore_oldsolid, vore_oldstomachload;\r
+.float vore_oldmovetype, vore_oldsolid, vore_oldstomachload, vore_oldview_ofs_z;\r
 \r
 entity Swallow_distance_check()\r
 {\r
@@ -26,8 +26,8 @@ float Swallow_condition_check(entity prey)
 {\r
        // checks the necessary conditions for swallowing another player\r
        if(prey.classname == "player" && prey.eater.classname != "player" && prey.deadflag == DEAD_NO) // we can't swallow someone who's already in someone else's stomach\r
+       if(self.classname == "player" && self.eater.classname != "player" && self.deadflag == DEAD_NO) // we can't swallow players while inside someone's stomach ourselves\r
        if not(vlen(self.velocity) > cvar("g_balance_vore_regurgitate_velocitylimit"))\r
-       if(self.eater.classname != "player") // we can't swallow players while inside someone's stomach ourselves\r
        {\r
                if(self.stomach_load >= cvar("g_balance_vore_swallow_limit"))\r
                {\r
@@ -56,6 +56,36 @@ float Swallow_condition_check(entity prey)
        return FALSE;\r
 }\r
 \r
+// make the camera smoothly lower itself when we get swallowed\r
+// the target we are going for is from normal view offset to half of the view offset (because half is the best positioning of the view for the stomach model)\r
+.float cameraeffect_current, cameraeffect_target;\r
+void Vore_CameraEffect_Set(entity e)\r
+{\r
+       e.cameraeffect_current = 1;\r
+       e.cameraeffect_target = 2;\r
+}\r
+void Vore_CameraEffect_Apply()\r
+{\r
+       if(self.eater.classname != "player")\r
+               return;\r
+\r
+       if(self.cvar_cl_vore_cameraspeed)\r
+       {\r
+               local float step;\r
+               step = self.cvar_cl_vore_cameraspeed * frametime;\r
+\r
+               // not sure if these maths are good, as the effect should be smoother\r
+               if(self.cameraeffect_current >= self.cameraeffect_target + step)\r
+                       self.cameraeffect_current -= step;\r
+               else if(self.cameraeffect_current <= self.cameraeffect_target - step)\r
+                       self.cameraeffect_current += step;\r
+       }\r
+       else\r
+               self.cameraeffect_current = self.cameraeffect_target;\r
+\r
+       self.view_ofs_z = self.vore_oldview_ofs_z / self.cameraeffect_current;\r
+}\r
+\r
 void Vore_Weight_apply(entity e)\r
 {\r
        // apply stomach weight that makes you heavier the more you eat\r
@@ -67,34 +97,48 @@ void Vore_Weight_apply(entity e)
        e.vore_oldstomachload = e.stomach_load;\r
 }\r
 \r
+.entity pusher;\r
+.float pushltime;\r
 void Vore_Swallow(entity e)\r
 {\r
        // this player is beening swallowed by another player, apply the proper changes\r
        e.vore_oldmovetype = e.movetype;\r
        e.vore_oldsolid = e.solid;\r
+       e.vore_oldview_ofs_z = e.view_ofs_z;\r
 \r
+       e.eater = self;\r
        setorigin(e, e.eater.origin);\r
        e.velocity = '0 0 0';\r
        e.movetype = MOVETYPE_FOLLOW;\r
        e.solid = SOLID_NOT;\r
        e.alpha = -1; // best way of hiding / showing the eaten player\r
        e.aiment = e.eater; // follow the predator. Is automatically unset\r
-       e.view_ofs_z /= 2; // best positioning for the stomach model\r
 \r
        // drop keys (KH) and flags (CTF) when we get swallowed\r
        kh_Key_DropAll(e, FALSE);\r
        if(e.flagcarried)\r
                DropFlag(e.flagcarried, world, e.eater);\r
 \r
+       Vore_CameraEffect_Set(e);\r
+\r
        if(stov(cvar_string("g_vore_regurgitatecolor_released")))\r
                e.colormod = stov(cvar_string("g_vore_regurgitatecolor_released"));\r
 \r
+       if(e.team == e.eater.team && teamplay)\r
+       {\r
+               centerprint(e, "^3You have been swallowed by a team mate, don't kick!");\r
+               centerprint(e.eater, "^3You have swallowed a team mate, use caution!");\r
+       }\r
+\r
        PlayerSound(e.eater, playersound_swallow, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
-       setanim(e.eater, e.eater.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing \ regurgitating\r
+       setanim(e.eater, e.eater.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
        e.eater.stomach_load += 1;\r
        e.eater.regurgitate_prepare = 0;\r
        Vore_Weight_apply(e.eater);\r
 \r
+       // block firing for a small amount of time when voring, or we'll be firing the next frame after we swallow\r
+       e.eater.weapon_delay = time + button_delay;\r
+       e.eater.swallow_delay = time + cvar("g_balance_vore_swallow_delay");\r
        e.system_delay = e.eater.system_delay = time + system_delay_time;\r
 }\r
 \r
@@ -104,8 +148,8 @@ void Vore_Regurgitate(entity e)
        e.movetype = e.vore_oldmovetype;\r
        if(e.health > 0) // leave SOLID_NOT for dead bodies\r
                e.solid = e.vore_oldsolid;\r
+       e.view_ofs_z = e.vore_oldview_ofs_z;\r
        e.alpha = default_player_alpha; // best way of hiding / showing the eaten player\r
-       e.view_ofs_z *= 2; // best positioning for the stomach model\r
 \r
        // velocities\r
        local vector oldforward, oldright, oldup;\r
@@ -119,18 +163,24 @@ void Vore_Regurgitate(entity e)
        v_right = oldright;\r
        v_up = oldup;\r
 \r
+       e.pusher = e.eater; // so we can frag players by regurgitating them in deadly pits\r
+       e.pushltime = time + cvar("g_maxpushtime");\r
+\r
        PlayerSound(e.eater, playersound_regurgitate, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
-       setanim(e.eater, e.eater.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing \ regurgitating\r
+       setanim(e.eater, e.eater.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
        pointparticles(particleeffectnum("regurgitate"), e.eater.origin, '0 0 0', 1);\r
        e.eater.stomach_load -= 1;\r
        e.eater.regurgitate_prepare = 0;\r
        e.eater.swallow_delay = time + cvar("g_balance_vore_swallow_delay");\r
        Vore_Weight_apply(e.eater);\r
 \r
+       // block firing for a small amount of time when getting regurgitated, or we'll be firing the next frame\r
+       e.weapon_delay = time + button_delay;\r
        e.system_delay = e.eater.system_delay = time + system_delay_time;\r
        e.eater = world;\r
 }\r
 \r
+void Vore_Gurglesound();\r
 void Vore_Disconnect()\r
 {\r
        // frees prey from their predators when someone disconnects or goes spectating\r
@@ -138,7 +188,7 @@ void Vore_Disconnect()
        // prey disconnects or goes spectating while inside someone's belly:\r
        if(self.eater.classname == "player")\r
        {\r
-               self.view_ofs_z += 25;\r
+               self.view_ofs_z = self.vore_oldview_ofs_z;\r
                self.eater.stomach_load -= 1;\r
                Vore_Weight_apply(self.eater);\r
                self.eater = world;\r
@@ -153,6 +203,7 @@ void Vore_Disconnect()
                        if(head.eater == self)\r
                                Vore_Regurgitate(head);\r
                }\r
+               Vore_Gurglesound(); // stop the gurgling sound\r
        }\r
 }\r
 \r
@@ -193,12 +244,10 @@ void Vore_Teamheal()
 .float stomachkick_delay;\r
 void Vore_StomachKick()\r
 {\r
-       // allows prey to kick the predator's stomach and do some damage / attempt to escape, or bring the predator's digestion upon their self when there's no other option\r
+       // allows prey to kick the predator's stomach and do some damage or attempt to escape\r
        if(self.eater.classname != "player")\r
                return;\r
 \r
-       // kick the predator's stomach and do damage, or escape if we are lucky\r
-       if(self.BUTTON_ATCK)\r
        if(time > self.stomachkick_delay)\r
        {\r
                float damage;\r
@@ -211,12 +260,22 @@ void Vore_StomachKick()
 \r
                self.stomachkick_delay = time + cvar("g_balance_vore_kick_delay");\r
        }\r
+}\r
+\r
+void Vore_StomachLeave()\r
+{\r
+       // allows players to get out of their predator at will in some circumstances, such as team mates\r
+\r
+       float canleave;\r
+       canleave = (teams_matter && self.team == self.eater.team); // currently, the only circumstance where you can use this if for team mates\r
 \r
-       // start the predator's digestion\r
-       if(self.BUTTON_ATCK2)\r
+       if(canleave)\r
+               Vore_Regurgitate(self);\r
+       else if(time > self.complain_swallow)\r
        {\r
-               centerprint(self.eater, strcat(self.netname, " has triggered your digestion"));\r
-               self.eater.digesting = TRUE;\r
+               play2(self, "weapons/unavailable.wav");\r
+               sprint(self, strcat("You can't willingly get out of ", self.eater.netname, "\n"));\r
+               self.complain_swallow = time + complain_delay;\r
        }\r
 }\r
 \r
@@ -269,17 +328,7 @@ void Vore()
        // attempt to swallow our new prey if there's any in range\r
        if(self.BUTTON_ATCK && !self.BUTTON_REGURGITATE && self.swallow_delay < time)\r
        if(Swallow_condition_check(prey))\r
-       {\r
-               prey.eater = self;\r
                Vore_Swallow(prey);\r
-               self.swallow_delay = time + cvar("g_balance_vore_swallow_delay");\r
-\r
-               if(self.team == prey.team && teamplay)\r
-                       centerprint(self, "You have swallowed a team mate, use caution!");\r
-\r
-               // block firing for a small amount of time when voring, or we'll be firing the next frame after we swallow\r
-               self.weapon_delay = time + 0.25;\r
-       }\r
 \r
        // start / stop digestion on command, if the player has someone in their stomach\r
        if(self.BUTTON_DIGEST)\r
@@ -310,7 +359,7 @@ void Vore()
                        if(time > self.regurgitate_button_delay)\r
                        {\r
                                self.regurgitate_prepare = time + cvar("g_balance_vore_regurgitate_delay");\r
-                               PlayerSound(self, playersound_regurgitate_prepare, CHAN_PAIN, VOICETYPE_PLAYERSOUND);\r
+                               PlayerSound(self, playersound_regurgitate_prepare, CHAN_VOICE, VOICETYPE_PLAYERSOUND);\r
                                self.regurgitate_button_delay = time + button_delay;\r
                        }\r
                }\r
@@ -335,7 +384,20 @@ void Vore()
        if(self.eater.deadflag || self.deadflag)\r
                Vore_Regurgitate(self);\r
        else if(self.eater.eater.classname == "player") // don't allow a player inside a player inside another player :)\r
+       {\r
+               entity targeteater, oldself;\r
+               targeteater = self.eater.eater;\r
+\r
                Vore_Regurgitate(self);\r
+               if(random() < cvar("g_vore_stealprey"))\r
+               if(Swallow_condition_check(self))\r
+               {\r
+                       oldself = self;\r
+                       self = targeteater;\r
+                       Vore_Swallow(oldself);\r
+                       self = oldself;\r
+               }\r
+       }\r
        else if(vlen(self.eater.velocity) > cvar("g_balance_vore_regurgitate_velocitylimit"))\r
                Vore_Regurgitate(self);\r
 \r
@@ -352,5 +414,10 @@ void Vore()
        if(teams_matter && self.team == self.eater.team)\r
                Vore_Teamheal();\r
 \r
-       Vore_StomachKick();\r
+       if(self.BUTTON_ATCK)\r
+               Vore_StomachKick();\r
+       else if(self.BUTTON_ATCK2)\r
+               Vore_StomachLeave();\r
+\r
+       Vore_CameraEffect_Apply();\r
 }
\ No newline at end of file