]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/vore.qc
Implement full digest feature. When enabled, the pred doesn't spit the prey's dead...
[voretournament/voretournament.git] / data / qcsrc / server / vore.qc
index e0ef601fabf9daeda805402991c43d3428d41b8e..70bdd8632066b3703a96bd2b349771be62dffd77 100644 (file)
@@ -30,6 +30,7 @@ float Swallow_condition_check(entity prey)
        if(prey != self)\r
        if(prey.classname == "player" && prey.predator.classname != "player" && prey.deadflag == DEAD_NO) // we can't swallow someone who's already in someone else's stomach\r
        if(self.classname == "player" && self.predator.classname != "player" && self.deadflag == DEAD_NO) // we can't swallow players while inside someone's stomach ourselves\r
+       if(!self.BUTTON_REGURGITATE && self.swallow_delay < time)\r
        if not(vlen(self.velocity) > cvar("g_balance_vore_regurgitate_speedcap"))\r
        {\r
                if(teams_matter && prey.team == self.team && !cvar("g_vore_teamvore"))\r
@@ -75,6 +76,8 @@ float Vore_CanLeave()
 {\r
        if(self.predator.classname == "player")\r
        {\r
+               if(!cvar("g_vore_kick")) // you are defenseless in the stomach if you can't kick, so allow leaving\r
+                       return TRUE;\r
                if(teams_matter && self.team == self.predator.team)\r
                        return TRUE;\r
                if(g_rpg && cvar("g_rpg_canleave"))\r
@@ -175,6 +178,7 @@ void Vore_Swallow(entity e)
        e.predator.punchangle_x -= e.predator.cvar_cl_vore_punchangle;\r
        e.predator.stomach_load += 1;\r
        e.predator.regurgitate_prepare = 0;\r
+       e.predator.spawnshieldtime = 0; // lose spawn shield when we vore\r
        Vore_Weight_apply(e.predator);\r
 \r
        // block firing for a small amount of time, or we'll be firing the next frame after we swallow\r
@@ -223,13 +227,68 @@ void Vore_Regurgitate(entity e)
        e.predator = world;\r
 }\r
 \r
+void Vore_DeadPrey_Configure(entity e)\r
+{\r
+       // ran when the fulldigest feature is enabled and prey stays inside the stomach after dying\r
+\r
+       if(e.fakepredator.classname == "player")\r
+               return;\r
+\r
+       // this entity is pretty much like e.predator but for dead prey, to avoid some conflicts\r
+       e.fakepredator = e.predator;\r
+\r
+       // first release the prey from the predator, as dead prey needs to be attached to predators differently\r
+       // the predator's stomach load is also decreased, as our dead prey doesn't count as actual prey any more\r
+       e.predator.stomach_load -= 1;\r
+       Vore_Weight_apply(e.predator);\r
+       e.predator = world;\r
+\r
+       // now, keep our dead prey inside the predator's stomach\r
+       e.movetype = MOVETYPE_FOLLOW;\r
+       e.aiment = e.fakepredator;\r
+       e.alpha = -1;\r
+}\r
+\r
+void Vore_DeadPrey_Detach(entity e)\r
+{\r
+       // ran when dead prey must be detached from the stomach (eg: they are respawning)\r
+\r
+       if(e.fakepredator.classname != "player")\r
+               return;\r
+\r
+       e.movetype = e.vore_oldmovetype;\r
+       e.view_ofs_z = PL_VIEW_OFS_z;\r
+       e.alpha = default_player_alpha;\r
+\r
+       // if we disconnect dead prey from the predator, gib it's body\r
+       if(e.health <= 0)\r
+               e.health = -1000;\r
+\r
+       e.fakepredator = world;\r
+}\r
+\r
+void Vore_ChoosePreyRelease(entity e)\r
+{\r
+       // if the fulldigest feature is on, we don't spit a dead prey's carcass out\r
+       if(e.health <= 0 && cvar("g_vore_fulldigest"))\r
+       {\r
+               Vore_DeadPrey_Configure(e);\r
+\r
+               // if the predator's dead, we detach the dead prey from him\r
+               if(e.fakepredator.deadflag != DEAD_NO)\r
+                       Vore_DeadPrey_Detach(e);\r
+       }\r
+       else\r
+               Vore_Regurgitate(e);\r
+}\r
+\r
 void Vore_Disconnect()\r
 {\r
        // frees prey from their predators when someone disconnects or goes spectating, or in other circumstances\r
 \r
        // prey disconnects or goes spectating while inside someone's belly\r
        if(self.predator.classname == "player")\r
-               Vore_Regurgitate(self);\r
+               Vore_ChoosePreyRelease(self);\r
 \r
        // pred disconnects or goes spectating with players in their belly\r
        else if(self.stomach_load > 0)\r
@@ -238,10 +297,12 @@ void Vore_Disconnect()
                FOR_EACH_PLAYER(head)\r
                {\r
                        if(head.predator == self)\r
-                               Vore_Regurgitate(head);\r
+                               Vore_ChoosePreyRelease(head);\r
                }\r
                Vore_Gurglesound(); // stop the gurgling sound\r
        }\r
+\r
+       self.stomach_load = self.gravity = 0; // prevents a bug\r
 }\r
 \r
 .float digestion_step;\r
@@ -290,7 +351,7 @@ void Vore_StomachKick()
        {\r
                float damage;\r
                damage = ceil(random() * (cvar("g_balance_vore_kick_damage_max") - cvar("g_balance_vore_kick_damage_min")) + cvar("g_balance_vore_kick_damage_min"));\r
-               Damage(self.predator, self, self, damage, DEATH_STOMACHKICK, self.predator.origin, '0 0 0');\r
+               Damage(self.predator, self, self, damage, DEATH_STOMACHKICK, self.predator.origin, v_forward * cvar("g_balance_vore_kick_force"));\r
                sound(self.predator, CHAN_PROJECTILE, "weapons/stomachkick.ogg", VOL_BASE, ATTN_NORM);\r
 \r
                if(random() < cvar("g_balance_vore_kick_escapeprobability"))\r
@@ -318,6 +379,29 @@ void Vore()
 {\r
        // main vore code, this is where it all happens\r
 \r
+       if(!cvar("g_vore")) // the vore system is disabled\r
+       {\r
+               Vore_Disconnect();\r
+               return;\r
+       }\r
+\r
+       // wash the goo away from players once they leave the stomach\r
+       if(self.predator.classname != "player")\r
+       if(stov(cvar_string("g_vore_regurgitatecolor_release")))\r
+       if(self.colormod)\r
+       if(cvar("g_vore_regurgitatecolor_release_fade"))\r
+       {\r
+               self.colormod_x += cvar("g_vore_regurgitatecolor_release_fade") * frametime;\r
+               if(self.colormod_x > 1)\r
+                       self.colormod_x = 1;\r
+               self.colormod_y += cvar("g_vore_regurgitatecolor_release_fade") * frametime;\r
+               if(self.colormod_y > 1)\r
+                       self.colormod_y = 1;\r
+               self.colormod_z += cvar("g_vore_regurgitatecolor_release_fade") * frametime;\r
+               if(self.colormod_z > 1)\r
+                       self.colormod_z = 1;\r
+       }\r
+\r
        // set all vore related stats\r
        if(self.predator.classname == "player")\r
        {\r
@@ -376,12 +460,12 @@ void Vore()
        prey = Swallow_player_check();\r
 \r
        // attempt to swallow our new prey if we pressed the attack button, and there's any in range\r
-       if(self.BUTTON_ATCK && !self.BUTTON_REGURGITATE && self.swallow_delay < time)\r
+       if(self.BUTTON_ATCK)\r
        if(Swallow_condition_check(prey))\r
                Vore_Swallow(prey);\r
 \r
        // toggle digestion, if the player has someone in their stomach\r
-       if(self.BUTTON_DIGEST)\r
+       if(self.BUTTON_DIGEST && cvar("g_vore_digestion"))\r
        {\r
                if(self.stomach_load)\r
                {\r
@@ -398,7 +482,7 @@ void Vore()
                        self.complain_vore = time + complain_delay_time;\r
                }\r
        }\r
-       if(!self.stomach_load)\r
+       if(!self.stomach_load || !cvar("g_vore_digestion"))\r
                self.digesting = FALSE;\r
 \r
        // predator wishes to regurgitate his prey\r
@@ -428,10 +512,14 @@ void Vore()
 // Code that addresses the prey:\r
 // --------------------------------\r
 \r
+       if(self.deadflag)\r
+       {\r
+               Vore_ChoosePreyRelease(self);\r
+               return;\r
+       }\r
        if(self.predator.classname != "player")\r
                return;\r
-\r
-       if(self.deadflag || self.predator.deadflag)\r
+       if(self.predator.deadflag)\r
                Vore_Regurgitate(self);\r
        else if(vlen(self.predator.velocity) > cvar("g_balance_vore_regurgitate_speedcap"))\r
                Vore_Regurgitate(self);\r
@@ -452,7 +540,7 @@ void Vore()
                Vore_Teamheal();\r
 \r
        // execute prey commands\r
-       if(self.BUTTON_ATCK)\r
+       if(self.BUTTON_ATCK && cvar("g_vore_kick"))\r
                Vore_StomachKick();\r
        if(self.BUTTON_JUMP)\r
                Vore_StomachLeave();\r