]> de.git.xonotic.org Git - voretournament/voretournament.git/blobdiff - data/qcsrc/server/vore.qc
Base stomach kick sounds on player scale difference, and tweak the system a bit
[voretournament/voretournament.git] / data / qcsrc / server / vore.qc
index db281b88d4f019b482de9265b51d6fbeda224d6d..736e7bda8aa089196f2db4506b6442c72591c93a 100644 (file)
@@ -369,9 +369,19 @@ void Vore_Regurgitate(entity e)
                Vore_SwallowModel_Update(e, e.predator);\r
        }\r
 \r
+       // apply regurgitation damage to the predator\r
+       if(cvar("g_balance_vore_regurgitate_damage"))\r
+       {\r
+               float regurgitate_dmg;\r
+               regurgitate_dmg = cvar("g_balance_vore_regurgitate_damage");\r
+               if(cvar("g_healthsize"))\r
+                       regurgitate_dmg *= e.scale / e.predator.scale;\r
+               Damage(e.predator, e.predator, e.predator, regurgitate_dmg, DEATH_REGURGITATION, e.predator.origin, '0 0 0');\r
+       }\r
+\r
        PlayerSound(e.predator, playersound_regurgitate, CHAN_VOICE, VOICETYPE_PLAYERSOUND);\r
        setanim(e.predator, e.predator.anim_pain1, FALSE, TRUE, TRUE); // looks good for swallowing / regurgitating\r
-       pointparticles(particleeffectnum("regurgitate"), e.predator.origin, '0 0 0', 1);\r
+       pointparticles(particleeffectnum("vore_regurgitate"), e.predator.origin, '0 0 0', 1);\r
        e.predator.punchangle_x += cvar("g_balance_vore_regurgitate_punchangle");\r
        e.predator.stomach_load -= 1;\r
        e.predator.regurgitate_prepare = 0;\r
@@ -527,20 +537,23 @@ void Vore_StomachKick()
 \r
        if(time > self.stomachkick_delay && !self.kick_pressed)\r
        {\r
-               float damage;\r
+               float damage, vol;\r
                vector force;\r
                damage = ceil(random() * (cvar("g_balance_vore_kick_damage_max") - cvar("g_balance_vore_kick_damage_min")) + cvar("g_balance_vore_kick_damage_min"));\r
                force = v_forward * cvar("g_balance_vore_kick_force");\r
+               vol = VOL_BASE;\r
 \r
                // apply player scale to the damage / force of the kick\r
-               if(cvar("g_balance_vore_kick_scalediff"))\r
+               if(cvar("g_healthsize") && cvar("g_balance_vore_kick_scalediff"))\r
                {\r
                        damage *= (self.scale / self.predator.scale);\r
                        force *= (self.scale / self.predator.scale);\r
+                       vol *= (self.scale / self.predator.scale); // kick sound volume based on the same scale\r
                }\r
+               vol = bound(0, vol, 1);\r
 \r
                Damage(self.predator, self, self, damage, DEATH_STOMACHKICK, self.predator.origin, force);\r
-               sound(self.predator, CHAN_PROJECTILE, strcat("weapons/hit", ftos(floor(random() * 8)), ".wav"), VOL_BASE, ATTN_NORM);\r
+               sound(self.predator, CHAN_PROJECTILE, strcat("weapons/hit", ftos(floor(random() * 8)), ".wav"), vol, ATTN_NORM);\r
                self.predator.punchangle_x -= cvar("g_balance_vore_kick_predator_punchangle");\r
                self.punchangle_x += cvar("g_balance_vore_kick_prey_punchangle");\r
 \r
@@ -650,12 +663,6 @@ void Vore()
 {\r
        // main vore code, this is where it all happens\r
 \r
-       if(!cvar("g_vore")) // the vore system is disabled\r
-       {\r
-               Vore_Disconnect();\r
-               return;\r
-       }\r
-\r
        Vore_AutoTaunt();\r
 \r
        // wash the goo away from players once they leave the stomach\r
@@ -735,6 +742,11 @@ void Vore()
        }\r
 \r
        // apply delays and skip the vore system under some circumstances\r
+       if(!cvar("g_vore")) // the vore system is disabled\r
+       {\r
+               Vore_Disconnect();\r
+               return;\r
+       }\r
        if(time < game_starttime || (time < warmup && !inWarmupStage)) // don't allow vore before a round begins\r
        {\r
                Vore_Disconnect();\r