Revert everything. Neither the old method nor the new one fix the issue...
[voretournament/voretournament.git] / data / qcsrc / server / vore.qc
index 74a6fb1..76dca40 100644 (file)
@@ -765,9 +765,7 @@ void Vore()
 // Code that addresses predators:\r
 // --------------------------------\r
 \r
-       // only scan prey between server frames, else we get major breakage in multiplayer and jitter\r
-       if(!frametime)\r
-               self.prey = Swallow_player_check();\r
+       self.prey = Swallow_player_check();\r
 \r
        // attempt to swallow our new prey if we pressed the attack button, and there's any in range\r
        self.stat_canswallow = 0;\r