// apply the properties of the prey\r
prey.swallow_model.viewmodelforclient = prey; // use the same system as the weapon model\r
//prey.swallow_model.effects |= EF_NOGUNBOB; // let it bob\r
+ prey.swallow_model.effects |= EF_NODEPTHTEST; // don't hide behind walls\r
prey.swallow_model.colormap = prey.colormap; // pants and shirt color\r
prey.swallow_model.glowmod = prey.glowmod; // glow color\r
\r
\r
self.stomachkick_delay = time + cvar("g_balance_vore_kick_delay");\r
if(cvar("g_balance_vore_kick_repress"))\r
+ if not(clienttype(self) == CLIENTTYPE_BOT) // not for bots, to prevent an issue\r
self.kick_pressed = TRUE;\r
}\r
}\r