// checks the necessary conditions for swallowing another player\r
if(prey.classname == "player" && prey.predator.classname != "player" && prey.deadflag == DEAD_NO) // we can't swallow someone who's already in someone else's stomach\r
if(self.classname == "player" && self.predator.classname != "player" && self.deadflag == DEAD_NO) // we can't swallow players while inside someone's stomach ourselves\r
- if not(vlen(self.velocity) > cvar("g_balance_vore_regurgitate_velocitylimit"))\r
+ if not(vlen(self.velocity) > cvar("g_balance_vore_regurgitate_speedcap"))\r
{\r
if(self.stomach_load >= cvar("g_balance_vore_swallow_limit"))\r
{\r
oldup = v_up;\r
makevectors(e.predator.v_angle);\r
e.velocity = v_forward * cvar("g_balance_vore_regurgitate_force");\r
- e.predator.velocity += -v_forward * cvar("g_balance_vore_regurgitate_eaterforce");\r
+ e.predator.velocity += -v_forward * cvar("g_balance_vore_regurgitate_predatorforce");\r
v_forward = oldforward;\r
v_right = oldright;\r
v_up = oldup;\r
self = oldself;\r
}\r
}\r
- else if(vlen(self.predator.velocity) > cvar("g_balance_vore_regurgitate_velocitylimit"))\r
+ else if(vlen(self.predator.velocity) > cvar("g_balance_vore_regurgitate_speedcap"))\r
Vore_Regurgitate(self);\r
\r
// apply delayed regurgitating\r